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June 14, 2026

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Someplace in Time 1

 


ORUS Mission Log: Scene 1

Mission Log: The Bugle Sounds

Timeline: Crimea, 25 October 1854 | Anomalous Target: Maynard Rollins (The Ghoul)

🌀 Drop Zone: The Valley of Death

The temporal dislocation passes with a sharp tug behind our knees. When our vision clears, the smell of damp grass, leather, and gunpowder fills the air. We are standing directly inside a staging area at the southern end of a massive, open valley. All around us, hundreds of British cavalrymen are checking their reins, adjusting brass buckles, and soothing anxious mounts. Our modern fabrics are momentarily lost in the brilliant sea of blue and red regimental uniforms, though a few nearby lancers glance curiously at Lucy's bright neon clipboard.

Looking north down the half-league expanse, the danger is immediately clear. The high ridges flanking our left and right are crawling with green-uniformed Russian infantry and artillery. At the far end of the valley, a formidable battery of heavy cannons sits surrounded by swarms of Cossack light cavalry.

To our right, a military horse handler stands holding the reins of several fresh combat replacement mounts. To our left, an aristocratic officer with prominent, lion-like whiskers stands furiously arguing with his staff—he is wearing a gold-laced blue uniform coat completely unbuttoned over a bare chest. This is the Earl of Cardigan, commander of the Light Brigade, and someone has clearly stolen his uniform vest.

Suddenly, our wristbands begin to vibrate. The spatiotemporal tracking matrices emit sharp, contradictory pings. Both the anomalous entity and our primary time token are directly ahead. At the very front of the British line, a top-hatted rider sits astride a black charger, wearing the missing blue cardigan uniform vest and hoisting a large, tattered blue flag bearing a skull and crossbones.

🎲 SYSTEM MECHANICS: SITUATION ASSESSMENT

Before the regiments move out, Dr. Stevens uses his vast historical knowledge to assess the tactical environment, while the rest of the team cross-references their spatiotemporal extrapolator data.

Challenge Difficulty: CR 15 (Easy)
Lead Character: Dr. Stevens
Calculation: Mental (3) + Xenoarchaeologist (1) = +4 Bonus
GM Secret Target: 8
Success Span: 4 to 12
Player's Estimate: 7 (Normal Success)

Result: Dr. Stevens successfully verifies that this is the infamous, ill-fated Charge of the Light Brigade. The opposing forces outnumber the British cavalry heavily, holding all high ground. Furthermore, the bizarre figure leading the vanguard is confirmed to be the anomaly, Maynard Rollins, operating under the guise of a British Ensign to sabotage history.

🐎 Requisitions and Rumblings

Recognizing the impending catastrophe, Corporal Osprey wastes no time. Walking directly up to the horse handler, he projects absolute military authority. Combined with a few pieces of local currency from our issued pouches, the handler immediately relinquishes four fully outfitted combat replacements. The horses are complete with military saddles, water bottles, and holstered carbines. We mount up just as the final preparations conclude.

The trumpet sounds, echoing off the ridges. The bare-chested Earl of Cardigan rises high in his stirrups, his sabre flashing in the sun. "Forward, the Light Brigade! Charge for the guns!"

Six hundred horses move forward, their trot quickly accelerating into a thunderous gallop. Clumps of sod fly through the air as we plunge headfirst into a wall of thick artillery smoke. Shells detonate around the formation, filled with the terrifying cries of charging cavalrymen and the roar of entrenched cannons.

🎲 OPTIONAL CHALLENGE: STOP THE MADNESS

Realizing the brigade is charging into a tactical trap instead of redirecting toward the flank artillery, Dr. Pfennig spurs her horse forward alongside Lord Cardigan, shouting medical and tactical warnings over the din of battle to alter his trajectory.

Challenge Difficulty: CR 30 (Difficult)
Lead Character: Dr. Pfennig
Calculation: Mental (2) + Scientist (1) = +3 Bonus
Assisted By: Osprey (+1), Lucy (+1)
Total Party Bonus: +5
GM Secret Target: 19
Success Span: 14 to 24
Player's Estimate: 9 (Failure)

Result: The roar of exploding shells completely drowns out Dr. Pfennig’s warnings. Lord Cardigan cannot hear over the chaos of the charge, and the original timeline holds. The CR of subsequent challenges remains unmodified.

🎲 CHALLENGE 1: RUN THROUGH THE HILLS

The party must navigate the devastating artillery barrage, avoid incoming shrapnel, and close the distance with the Ghoul without losing their mounts.

Challenge Difficulty: CR 30
Lead Character: Cpl. Osprey
Calculation: Physical (3) + Security Officer (1) + Shotgun (1) = +5 Bonus
Assisted By: Dr. Pfennig (+1), Lucy (+1), Dr. Stevens (+1)
Total Party Bonus: +9
GM Secret Target: 14
Success Span: 5 to 23
Player's Estimate: 15 (Normal Success)

Result: Normal Success. The party successfully navigates the exploding valley without taking personal physical damage. However, a nearby explosion causes a shrapnel fragment to injure Dr. Stevens' horse, rendering it unable to continue. Dr. Stevens quickly double-ups onto Corporal Osprey’s mount as they keep charging forward.

💣 Breaching the Battery

Halfway down the valley, a concentrated volley of artillery rips through the front ranks. The blast wave tears away the flag-bearer's balaclava mask, revealing the horrifying, pallid, skeletal features of the Ghoul beneath his out-of-place black top hat. Maynard Rollins smiles a gruesome, unnatural grin and continues to spur his horse forward, completely unbothered by the iron rain around him.

Ahead, the surviving members of the brigade crash directly into the Russian line, engaging in fierce hand-to-hand combat with the green-coated artillerymen. As our horses leap over the defensive earthworks, our path directly toward the Ghoul is completely cut off by a defensive line of green-coated infantrymen with fixed bayonets, flanked by three mounted dragoons leveling deadly lances at us.

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

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