If you’ve ever felt that history books can be a bit dry, or perhaps too focused on just one corner of the map, I’d like to introduce you to a real treasure: The Usborne Book of World History Dates.
What makes this volume stand out is its truly global ambition. It is a wonderfully comprehensive resource that manages to step away from the traditional Eurocentric lens. Instead, it invites us to explore the breadth of human experience by highlighting civilizations from every corner of the globe, giving equal weight to the fascinating stories that have shaped our world.
Despite being packed with an incredible density of facts, this book is never boring. It masters the art of brevity—presenting information in a way that is incredibly concise and easy to digest, whether you are flipping through for a specific date or diving deep into a new era.
And, of course, no Usborne classic would be complete without its signature visual style. The illustrations are truly wonderful, turning what could be a static list of dates into a vivid, colorful journey through time. It is the perfect companion for anyone who wants to see the big picture of history without getting lost in the weeds.
The Children's Encyclopedia of Prehistoric Life presents an expansive overview of Earth’s biological history, originally published in the 1970s as a three-volume series before being collected into a single edition.
The first volume establishes the fundamental framework for understanding deep time, defining the concept of prehistory and the scientific study of fossils. It traces the origin of the Earth and the subsequent emergence of life, detailing the transition from early marine environments to the colonization of land. This section focuses on the rise of reptiles and the subsequent dominance of dinosaurs, examining their evolution into birds, their dietary habits, and the physical evidence preserved in the fossil record.
The second volume transitions to the era following the dinosaurs, concentrating on the development of prehistoric mammals. It describes their evolutionary paths and environmental interactions, with particular attention given to the Ice Age and the factors contributing to the extinction of various species.
The final volume shifts the focus to human evolution. It explores the lineage leading to Homo sapiens, beginning with primate-related species and moving through successive hominid ancestors. This narrative tracks the biological and behavioral progress of early humans, highlighting significant technological and survival advancements, from the controlled use of fire to the manufacturing of the first stone tools.
If you grew up with Usborne books, you know they have a magical way of making everything feel like an adventure. But there’s one hidden gem in their classic catalog that holds a truly special place in my heart: The Usborne Children’s Songbook.
Unlike their typical guides, this book is a beautiful treasure trove of sheet music, brought to life by the legendary illustrations of Stephen Cartwright. Whether you wanted to sing along, play the piano, or tackle both at the same time, this book made it feel entirely possible.
It covers an incredibly massive selection—from everyday childhood favorites to festive Christmas classics and traditional musical games, complete with playful drawings showing you exactly how to play them. Looking through these pages today, I can guarantee you’ll instantly recognize so many of these songs.
It’s more than just a collection of music; it’s a pure, comforting trip straight back to childhood.
Before streaming, smartphones, and 4K, there was this. The classic Usborne Guide to TV and Video! An out-of-print gem from a time when recording and broadcasting your own images felt like absolute sci-fi magic.
It takes you behind the scenes of massive control rooms, location shoots, and the complex world of tape editing and broadcasting. But the best part? It looks ahead to the 'promising' new frontier of... digital effects and computer assistance. Talk about cutting-edge for its time!
And in true Usborne fashion, it includes awesome practical guides on how to direct your own movies using the tech of the era.
If you grew up loving movies, you might remember this vintage gem: the Usborne Guide to Films and Special Effects. It’s been out of print for decades, but it remains an absolute masterclass in classic filmmaking.
Long before CGI took over, this book broke down the tangible magic of cinema. It teaches you how cameras work, how to set up studio lighting, and how directors capture sound on location.
But the real fun is in the effects. It details camera tricks, model animation, stop-motion, and hand-drawn cells—showing exactly how the classics were built by hand.
The best part? It actually encourages you to go out and make your own movies... using a Super 8 film camera! It’s a nostalgic, brilliant piece of film history well worth tracking down secondhand.
Ever wondered how sound travels through thin air? The classic Usborne book Audio and Radio takes us on a brilliant retro journey into the invisible world of frequencies.
It starts with the magic of transmission—showing exactly how radio waves leave a giant antenna and travel straight into our homes. You'll step inside a bustling radio station to see how programs are built from scratch, and explore the analog glory of vintage recording studios. This was an era when music was captured on physical tape before being mastered onto vinyl and cassettes.
From portable transistors to the ultimate crown jewel—the beloved home stereo system—this book covers it all. But it doesn't just stop at theory. In true, brave Usborne fashion, it challenges you to roll up your sleeves and build your very own working radio from scratch, complete with its own motherboard, chips, and transistors. Talk about a classic!
Remember the book that terrified a generation? It’s back. The 1977 classic from Usborne’s The World of the Unknown series has returned in a stunning Anniversary Edition.
Featuring a brand-new foreword by Reece Shearsmith, this reissue brings back the original, spine-chilling material you love—now preserved on premium, high-quality paper.
Dive back into the definitive guide on what ghosts are, where they lurk, and how to hunt them. From debunking historical scams to exploring scientific explanations for the paranormal, .the ghost phenomenon is ready to be re-examined. Grab your copy of GHOST and rediscover the unknown.
If this cover gives you a massive hit of nostalgia, you aren't alone. This is the World of the Unknown: UFOs. Originally published way back in 1977, this book practically defined the 'spooky' childhood for a whole generation.
Usborne brought it back for its anniversary in 2020 by popular demand (re-released as part of the World of the Unknown revival series). It's the same cult classic material we've loved for decades.
This edition features a brand new foreword by the brilliant impressionist and comedian Jon Culshaw, a huge fan of the original series known for his work on Dead Ringers and his deep love for sci-fi and astronomy. The content inside is an exact replica of the 1977 original—the only major change is the addition of Culshaw's foreword.
The best part? You don't have to hunt for overpriced vintage copies anymore. It's officially back in bookstores. Grab your copy, relive the mystery, and keep looking at the skies!
This book is a compilation of three specific volumes published by Usborne during the 1970s, focusing on different aspects of the unexplained.
The first volume is dedicated to monsters. It begins with creatures from antiquity, including figures from Greek mythology and medieval folklore. Because of their physical similarities to dragons, the book includes a section on dinosaurs. The content then moves to modern cryptids, covering sea monsters, the Yeti, and Sasquatch, before focusing on the Loch Ness Monster. It concludes with an overview of monsters as depicted in film and television.
The second volume focuses on ghosts. It defines the concept and traces the history of ghost sightings from ancient Rome through various world civilizations. This section highlights unconventional manifestations, such as ghost ships and other supernatural beings. It also defines haunted houses and the methods used in ghost hunting.
This volume provides logical explanations for natural events often mistaken for paranormal activity. It also examines the history of fraudulent ghost photography and discusses psychological or physical possibilities for why these phenomena are reported.
The final volume deals with UFOs, reflecting the 1970s interest in extraterrestrial life. It covers the history of sightings and accounts of encounters with flying saucers and their portrayal in cinema. Following the "KnowHow" series style, it explains how to create fake UFO photos. The book ends by discussing theories on where these beings might come from and how they might survive on other planets.
Published during a golden era of educational activity books, the Usborne KnowHow Omnibus Volume 2 is a massive compilation of several standalone titles. Rather than focusing on a single subject, this volume is known for its eclectic mix of science, mystery, and leisure. Let’s take a look at the six distinct sections that make up this collection.
The omnibus opens with Experiments. This section functions as a practical guide to physics and chemistry at home. It provides step-by-step instructions on growing crystals and conducting foundational studies on the properties of water, air, sound, and color. The focus here is on observation and hands-on interaction with the physical world.
Next are the two most culturally resonant entries in the book. First is Spycraft, a volume that became a massive success upon its initial release and remains a point of nostalgia for many. It covers the "art" of surveillance and secret communication.
Following closely is The Book of Detection. Released to capitalize on the popularity of the spy genre, many enthusiasts find this volume even more engaging than its predecessor. While both volumes are rooted more in playful fantasy than professional tradecraft, they have earned their status as Usborne classics for their immersive illustrations and creative scenarios.
Shifting back toward a technical focus, the book moves into Batteries and Magnets. This section aligns closely with the opening Experiments volume. It introduces the basics of electromagnetism, guiding the reader through building simple circuits and exploring how magnetic fields interact—a sharp contrast to the narrative-driven mystery sections.
In a pivot toward outdoor hobbies, the next volume is dedicated entirely to Fishing. It covers the essential gear, the mechanics of casting, and how to identify different species of fish. It’s an inclusion that highlights the sheer variety of the "KnowHow" series, moving from the laboratory to the riverbank.
The omnibus concludes with Jokes and Tricks. This final section is designed for entertainment, featuring classic sleight-of-hand, various pranks, and a collection of humor aimed at a younger audience.
From scientific observation and magnetic circuits to the imaginative worlds of spies and detectives, the Usborne KnowHow Omnibus Volume 2 remains a comprehensive snapshot of 20th-century hobbyist literature. Whether for the science or the nostalgia, it offers a diverse range of activities within a single binding.
Do you feel the need for speed? The thrill of the open road, the rush of the rails, the roar of an engine! Today, we're diving into the incredible world of speed with The Usborne Book of Speed! Get ready to explore the fastest machines on Earth!
We start our journey on two wheels, with magnificent superbikes! These incredible machines are engineering marvels.
What makes them go so fast? It's all about piston power! Inside the engine, tiny explosions push pistons up and down, turning a rod that spins the wheels. It's like a rapid-fire power dance!
But speed isn't just about going fast; it's also about staying in control and stopping safely! Superbikes rely on specially designed tires that grip the road, even in tight corners. And powerful brakes use friction to bring these speed demons to a halt.
Learning how to ride a motorbike takes skill and practice. Riders use their balance, shift gears with a clutch, and control their speed with the throttle and brakes. It's a true art form!
From roaring engines to elegant designs, classic bikes hold a special place in history. These beauties paved the way for the superbikes of today, each with its own unique story and style.
Safety first! When you're going fast, protection is key. That's why riders wear specialized helmets and protective gear to keep them safe. These aren't just for show – they save lives!
And of course, the ultimate test: speed records! Motorcycles have pushed the boundaries of what's possible, reaching mind-boggling speeds that leave us breathless. Can you imagine going that fast?!
Now, let's shift gears! From two wheels to four, we enter the world of Supercars. But before we look at these futuristic beasts, we have to ask: What is a car? At its heart, it’s a machine designed to carry us across distances, combining power, steering, and suspension into one incredible package.
The history of cars is a wild ride! It all started with steam and slow-moving "horseless carriages" in the late 1800s. Slowly, engines got smaller and more powerful, turning the car from a luxury for the few into a way of life for everyone.
Along the way, we created Classic Cars. These are the legends of the road! Known for their beautiful curves and iconic styles, these classics aren't just vehicles; they’re works of art that defined their generations.
But if you want to see where the real speed lives, you have to go to the races! From the precision of Formula 1 to the grueling 24 hours of Le Mans, these are the proving grounds where engineers push supercars to their absolute limits. It’s a symphony of burning rubber and pure adrenaline!
Finally, we leave the road behind and head for the tracks. Welcome to the world of Supertrains! These are the heavyweights of the speed world, carrying hundreds of people at speeds that rival airplanes.
The history of trains changed the world forever. It began with the chugging steam engines of the Industrial Revolution, puffing smoke as they connected distant cities. Today, we’ve traded steam for electricity and even magnets!
How do these giants stay on course? It’s all in the organization of the tracks. It’s a massive, coordinated puzzle! A network of steel rails, switches, and high-tech signaling systems ensures that trains can travel at incredible speeds without ever bumping into each other.
And when it comes to records, trains are pushing the envelope. With "Maglev" (magnetic levitation) technology, trains can now float above the tracks, removing friction and reaching speeds over 600 km/h! That’s faster than a racing supercar!
Whether it’s on two wheels, four wheels, or a set of steel tracks, the human quest for speed never stops. You can find all these facts and more in The Usborne Book of Speed. Keep exploring, stay curious, and we’ll see you at the finish line!
Welcome back! Today, we’re diving back into a compilation that defined childhood creativity for so many of us: the Usborne KNOWHOW Omnibus Volume One. This beast contains six amazing books, and it’s one we’ve been looking forward to. If you’ve seen our previous videos on the Usborne KNOWHOW series, you know what a goldmine these are. Let's not waste any time.
We start with arguably the most-used book in my own collection: The KnowHow Book of Paper Fun. Who else spent hours tearing, folding, and gluing? The results? Well, they never looked quite as crisp or wonderful as the photos in the book. My paper planes were lopsided, my paper chains were a bit of a mess, and the folding projects... let’s just say they had character. But that’s the magic of it, isn't it? The sheer excitement of doing it, and seeing a surprisingly funny, maybe even charmingly pathetic, result at the end was more than gratifying. It taught you that the process was the reward.
Next up, the volume responsible for making the biggest mess in my house: The KnowHow Book of Print and Paint. I used this one quite a bit, too! We’re talking potato printing, stamping, simple screen-printing techniques... basically, anything that involved dipping something in brightly colored paint and slamming it onto a piece of paper. You were a real artist for the afternoon, even if your hands, the table, and somehow the dog ended up covered in poster paint. Absolute chaos, but so much fun.
Then we move to The KnowHow Book of Flying Models. The hope, the ambition! We were building masterpieces: gliders, paper helicopters, and elaborate flying toys. In reality? Many didn't stay in the air for very long. They were beautiful, though! They had that aspirational Usborne look—clean lines and bright colors. They might have plummeted to the ground within seconds, but for those few glorious moments they were airborne, you felt like an aeronautical engineer.
Our fourth book is The KnowHow Book of Puppets. This one was gorgeous. The designs were very pretty, but I have to admit, I didn’t use it much. My puppet experience was mostly limited to the cloth creations we made in school, and the projects in this book seemed to need a lot more adult help, time, and specific materials than I had access to. Still, it was a wonderful read. It planted the seed of what you could make, even if you never actually made it.
And that feeling of aspiration carries right through to our final two books for this video: The KnowHow Book of Action Toys, followed by The KnowHow Book of Action Games.
Similar to the puppet book, I loved reading these. The toys and games they outlined—the mechanical contraptions, the complex board games—seemed so intricate and cool. But as a kid, they felt like monumentally difficult projects to tackle solo. I always thought, "Maybe with a little help, I could build that incredible marble run." These were the books that showed you the potential of making and designing.
And that brings us to the end of the first half of this massive compilation! From the simple chaos of paper and paint to the challenging ambition of action toys, Volume One has already given us a huge dose of creative nostalgia.
But don’t worry, that’s only half the story. The Usborne KNOWHOW Omnibus Volume One actually contains six books, so you know what that means...
...join me next time for Part Two, where we’ll explore the remaining three books and finish off the KNOWHOW Omnibus Volume One! You won’t want to miss it. Thanks for watching, and let me know in the comments which one of these was your favorite!
Hello and welcome back! In our last video, we took a look at a modern edition of the Usborne Time Traveller books that featured a traveler with an updated helmet. Today, we're going back to the source!
This is the original, compiled edition — the one that started it all for many of us. Usborne's incredible Time Traveller series has provided hours of entertainment for children and adults for almost five decades, and it’s all thanks to the brilliant minds who created it.
Let's take a moment to thank the amazing creators: the original drawings in this classic edition are by the fantastic Toni Goffe and Stephen Cartwright. And the wonderful texts were penned by Judy Hindley, Tony Allan, Anne Civardi, James Graham-Campbell, Heather Amery, and Patricia Vanags. Thank you all for the enduring magic you created!
The differences between this original compilation and the newer version are fascinating. First, let’s look at the text. You can immediately see the different density of the writing. This edition is generally written in a more detailed and developed way than the modern one.
You can also tell that there are more images and content packed into these pages. The original volumes that make up this compilation were quite detailed, and that detail shines through here.
Another key difference is the order of the volumes. The modern compilation re-sequences the historical periods, but this original book presents them in its own unique sequence. It's a fun discovery to see which volume came where!
Ultimately, whether you prefer the original or the modern version, the joy of time travel is what matters. Everyone can choose the edition they like best, but as for me? I’m happy to stick with both!
Do you remember this feeling? The smell of the paper, the vibrant, detailed illustrations that pulled you into a world of history? For many of us, the original Usborne Time Traveller books were a gateway to the past. And now, there's a new edition. But can a classic really be improved? Let's take a look.
The first thing you'll notice is the new Time Traveller, sporting a modernized, more practical helmet. While the previous one felt like a heavy piece of sci-fi gear, this version is lighter and more streamlined—less endearing, perhaps, but certainly more logical. The book presents its content as a series of "Stops," each a journey to a different historical period.
Our first stop is Knights and Castles, where we explore what it was like to live in a medieval castle and city. Next, we journey to the land of the Viking Riders, learning about their history and daily life. Then we're off to Ancient Rome for a deep dive into the lives of Rome and Romans. And finally, we end our tour in the land of Pharaohs and Pyramids, exploring the wonders of Ancient Egypt.
Beyond the new Time Traveller, there are other noticeable changes in this edition. The illustrations now take up the entire page, with no white space or vignettes to break the immersion. The text is lighter and more concise, bringing ficticious historical characters to life to illustrate the text more accurately. This new edition is undeniably easier to read, making it a more accessible experience.
Of course, when it comes to something we hold so much nostalgia for, any change is bound to be controversial. While I see this as an improvement, others might not. But what do you think? Is this new edition a welcome update or an unnecessary departure from a beloved classic? To give you an idea of the nostalgia this book evokes, I had to track down the original edition, even though I believe the new version has its own merits.
Welcome to our deep dive into the fascinating world of the paranormal, as seen through the pages of "The Usborne Book of the Paranormal."
This book represents a more modern take on the classic Usborne paranormal books that many of us grew up with. While it covers similar ground to its 1970s predecessors, it adopts a distinct format, blending both photographs and illustrations. It’s neither better nor worse, just different, though some of us might have a soft spot for the older versions.
The book is structured into four distinct sections, each exploring a different facet of the paranormal.
Our journey begins with Poltergeists. This section delves into what these noisy spirits are, providing a definition of this intriguing phenomenon. It then presents various case studies from around the world, giving us a glimpse into real-life accounts of inexplicable disturbances.
Next, we move on to ESP, or Extrasensory Perception. Here, the book explores the concept of perceiving information without using the known physical senses. Like the previous section, it illustrates these ideas with a series of compelling case studies, challenging our understanding of perception.
The third part is dedicated to Ghosts. Similar to the poltergeist section, it explores the nature of apparitions and spectral encounters. However, it takes on a less aggressive and more classic tone, focusing on the traditional understanding of ghostly visitations.
Finally, the book ventures into the realm of Aliens. This section is particularly interesting as it focuses primarily on alien species, largely omitting discussions of UFOs. This specific focus is quite telling, reflecting a shift in how these topics are approached today compared to the 1970s.
"The Usborne Book of the Paranormal" offers a clear and direct exploration of these mysterious subjects, presented in an accessible and engaging way.
This is "Lift-the-Flap Computers and Coding" from Usborne Books!
It's a cool introduction to computers and coding with some really modern, colorful illustrations.
As you can see, there are flaps you can lift to reveal more information underneath each page. I apologize for not opening them, but it's a very new book, and I haven't had a chance to open all the flaps just yet.
It's a great book for kids interested in learning the basics of computers and coding!
For centuries, Music has been a fundamental part of human culture, evolving across every corner of the globe.
In "The Usborne Story of Music," authors Simon Mundy and Joseph McEwan provide an expansive look at this rich history, moving beyond the traditional European and American narratives. The book travels to different countries and continents, exploring the unique instruments, achievements, and styles that have shaped their musical heritage.
We learn about the most important composers who have left their mark on the world, while also examining the diverse forms of Music that emerged in the 20th century, from the complexities of popular and symphonic works to the intimate arrangements of chamber music.
This comprehensive overview highlights the universal language of Music and its profound, global impact.
The Usborne Book of the Future: A Look Back from the Future
This compilation offers a fascinating glimpse into a 1970s vision of the new millennium and beyond. It brings together several books originally published individually, presenting a bold look at what the future might hold. In many respects, with some intriguing deviations, the predictions were remarkably accurate, particularly concerning mobile telephony, the internet, and home automation. In other areas, the authors' optimism about humanity's evolution proved a bit premature.
The first book in this collection is ROBOTS. It explores concepts ranging from space exploration—though it didn't foresee the decades-long hiatus in the space race—to deep-sea machinery and specialized vehicles for rescue or even warfare. Intriguingly, its ideas about cybernetics and implants seem much closer to current realities.
Next, the book delves into FUTURE CITIES. This section presents two potential paths for urban development: one leading to increased pollution, and the other towards integration with nature. It's clear which direction our societies have largely taken. Within these pages, the concepts of **future home automation and advanced telephony, including the internet, are perhaps the most widely recognized and shared, often appearing in discussions about the book and future predictions. Despite their distinct 1970s aesthetic, these illustrations remarkably capture aspects of our everyday lives today. The book also extends its vision to more ambitious concepts, such as cities at sea, in space, and even on other worlds.
The final section, STAR TRAVELS, might seem the most speculative given our current technological capabilities. However, it makes surprisingly accurate predictions about the evolution of terrestrial vehicles like motorcycles, cars, trains, and airplanes.
The three volumes conclude with intriguing tables that project possible events spanning even the coming millennia. These tables are particularly captivating, not only for showcasing the pronounced optimism of the 20th century but also for the creativity and reasoned foresight demonstrated by the authors. This stands out as one of Usborne's most remarkable publications.
Remember the thrill of discovery? The joy of creating something with your own hands? Get ready to experience it all over again with The Usborne 2nd Book of Know-How! This incredible collection brings together more fantastic books, packed with exciting projects and brain-boosting fun.
First up, prepare for some giggles with Jokes and Tricks! But these aren't your grandpa's old card tricks. Our two hilarious clowns show you how to pull off amazing feats using the power of science at home! Get ready to impress your friends and family with mind-bending illusions that are more about understanding the world around you than magic wands.
Unleash your inner artist with Print, Paint & Paper! Forget just drawing—this section is all about creating stunning patterns and decorative motifs using simple printing techniques. Then, transform your creations into awesome paper projects, from an army of paper soldiers to captivating mobiles!
Curious about how things work? Experiments with Science at Home is your personal lab! Dive into fascinating projects that reveal the secrets of everyday science, all from the comfort of your kitchen table.
Ready to get moving? Action Games is packed with exciting board games where strategy meets action! Throw, activate, and move pieces to outsmart your opponents and claim victory.
And the fun doesn't stop there! In Action Toys, you'll learn how to build your own working toys. Imagine the satisfaction of creating something that truly moves and performs!
Discover the foundations of technology with Batteries & Magnets. Explore the wonders of electricity and magnetism through hands-on experiments. It's a fantastic glimpse into the building blocks of the tech world, proving that some knowledge is truly timeless. It shows that these books belong to another era, as they are more interested in electricity and electronics than in digital technology.
Finally, take to the skies with Flying Models! Learn the secrets to crafting complex paper airplanes that really soar. Design, fold, and launch your way to aerial mastery!
The Usborne 2nd Book of Know-How is more than just a book; it's an adventure! Packed with knowledge, creativity, and endless hours of fun, it's the perfect way to spark curiosity and learn valuable skills. Grab your copy today and start your journey of discovery!
Remember that one book that sparked your imagination, taught you incredible things, and provided endless hours of fun? For many, it was the Usborne Book of KnowHow!
This hardcover gem, a compilation of the iconic KnowHow series, kicked off with the legendary Spycraft. Five decades later, it's still just as captivating – teaching you the art of espionage!
Then, for endless laughs and clever deceptions, we had Jokes and Tricks – full of humorous pranks and easy-to-learn magic that always impressed your friends.
My personal favorite was Paper Fun. This wasn't just origami; it was about transforming simple paper into anything you could imagine! As a kid, I was the "king of scissors and paper," creating a thousand mechanical monsters, all inspired by this very book!
For the budding scientists, Experiments offered fascinating ways to discover the wonders of physics through hands-on learning. And Print and Paint unlocked artistic potential, teaching all kinds of drawing techniques.
And naturally, it rounded out with Detection – allowing you to play private detective, just like the spy adventures it started with!
What a gem of a book! The Usborne Book of KnowHow: truly a timeless treasure that continues to inspire.
2400 Codebreakers 7
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Click to expand previous episode recap
On August 13th, the team utilized Billy's newly acquired node telemetry
maps to execute a silent extraction loop i...
2400 Codebreakers 6
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On August 12th, the team raced against the clock at Tink's scrap yard to
reconstruct Billy's mobile transceiver. S...
2400 Codebreakers 3
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After narrow escapes in the rain, Amanda Grey used her street smarts to
completely ghost past the patrolling Daemo...
2400 Codebreakers 3
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Click to expand previous episode recap
After narrow escapes in the rain, Amanda Grey used her street smarts to
completely ghost past the patrolling Daemo...
2400 Codebreakers 2
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In the campaign opener, veteran Investigator Amanda Grey and rookie
Programmer Billy Blue rescued 14-year-old Adri...
Contact 6
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Signal & Shadow // Log 006
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Contact 6
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Signal & Shadow // Log 006
[image: Contact Solo Journaling Game Cover]
[ PENULTIMATE NODE // ALIGNMENT ACTIVE ]
Signal & Shadow
LOG_006 // LOCATION: THE ...