Disaster at Grand Atomica 3
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The air inside the containment dome is thick with the hum of the cooling
pumps. The Star Shards have three hours to turn a nuclear fortress into a
sup...
El zorrito y el manzano de la discordia
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En el centro del claro más fértil del bosque se alzaba el Gran Manzano. Sus
ramas crujían bajo el peso de frutos rojos y brillantes, suficientes para
ali...
Disaster at Grand Atomica 2
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This Adventure comes from this other post.
This is a "Fast! Furious! Fun!" gamble. Turning a moving SUV invisible is
well beyond the standard scope of Ad...
Las flores y el escarabajo
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Había una vez un jardín resplandeciente donde los pétalos parecían
terciopelo y los aromas embriagaban el aire. El jardinero pasaba horas
contemplando s...
Disaster at Grand Atomica 1
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*Entry #01 — The 5:43 Countdown*
Welcome to the first chronicle of the *Star Shards*. In a world still
reeling from "The Blip," five ordinary people w...
ENTITY - Mission Ten & Eleven THE END
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The adventure comes from this other post
*POST #38: THE CHARIOT OF LOGIC — MISSION 10**THE LOG: PORTABLE OMNISCIENCE*
*MISSION SELECTION:* *Mobile Com...
ENTITY - Mission Nine
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The adventure comes from this other post
*POST #35: THE FIRST BREATH — MISSION 09**THE LOG: ATMOSPHERIC CONVERGENCE*
*MISSION SELECTION:* *Human Habit...
ENTITY - Mission Seven & Eight
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The adventure comes from this other post
*POST #31: FOLDING SPACE — MISSION 07**THE LOG: QUANTUM TRANSIT*
*MISSION SELECTION:* *Instantaneous Displacemen...
The Big Example in RPGs
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I sometimes have that feeling of reading a ruleset and having the words
just bounce off my brain. It is one thing to imagine a world or inhabit a
charact...
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