Looking for something? In Tonnerre de Brest there are plenty of things!

All About Valentín VN

Translate TdB

Read Tonnerre de Brest in your language

English French German Spain Italian Dutch Russian Portuguese Japanese Korean Arabic Chinese Simplified  TdB RSS - Feedburner

July 03, 2026

0

Someplace in Time 20

ORUS Mission Log: Epilogue - Mayhem on the Moonbase

 


Epilogue: Mayhem on the Moonbase

Timeline: Deimos Moonbase (Area M23), 2145 | Current Objective: Thwart CthulWho
“Your vision clears and you see that you are in a futuristic lounge dominated by a panoramic window. You are momentarily disoriented as a huge red planet slides across the window, followed by a speedier bright light. The structure you are in is rotating like a giant Ferris wheel, and you are slightly nauseated by the very low gravity.”

🔴 The Red Planet's Shadow

The crushing weight of the Theran ash cloud vanishes instantly. You materialize into a world of sterile steel and slow, rotating momentum. Out the panoramic viewport, the colossal, rust-colored mass of Mars fills your vision, flanked by the swift, bright streak of its sister moon, Phobos. Area M23 is a highly classified ORUS facility tucked away on this lumpy chunk of space rock. Because the station loops like an enormous, 100-yard-wide Ferris wheel, you are left adjusting to a disorienting, feather-light 0.1 G gravity environment.

Through an open airlock at the end of the lounge, tactical yells shatter the hum of the life support systems. A half-dozen ORUS Mars Marines clad in heavy ballistic armor are desperately taking cover. They are unleashing barrages from non-lethal splat rifles—designed to protect the station's delicate hull from decompression—while screaming commands into the adjacent chamber: “Game over!” “Go to hell!” “Stand down!”

📦 LOUNGE INVESTIGATION (CR 20)

Before leaping through the airlock into active combat, the squad has an immediate opportunity to scour the futuristic lounge area for hardware.

Success Rewards (No Check Required for Retrieval):

  • Futuristic First Aid Kit: A single-use medical pack that automatically removes a -1 injury penalty from one agent's trait or attribute.
  • The Heavy Weapons Rack: Contains a raw, vintage sawed-off double-barreled shotgun, an industrial-grade chainsaw, and the devastating BSG9000 "Big Splat Gun" capable of launching balloon-sized containment gel-packs.

🐙 Hell on Mars

Stepping through the airlock, you enter a massive, 20-foot-high control hub lined with flickering server banks and heavy structural beams. Crouched behind the consoles are the battered remnants of the defense squad. Standing in the center of the destruction is a towering, 12-foot-tall octopoid-faced humanoid wearing a tailored overcoat, a striped wool shawl, and an absurdly floppy hat. It is CthulWho, the erratic, reality-hopping cosmic lord of time and space.

CthulWho is currently braced inside a 15-foot magnetic donut-ring wrapped in thick copper coils and pulsing temporal lights—the base’s experimental dimensional portal. He is aggressively tuning the portal framework with a sleek, black acoustic auger topped with silver.

A grizzled, square-jawed soldier with three chevrons stitched to his chest—Sergeant Guy—spots your arrival. "Did the Magister send you? Are you here to help? He's disintegrated half my team with that damned rod! Our splat guns aren't doing jack against him... we need something with actual kick!"

Hearing your boots click in the low gravity, CthulWho turns his bulbous, ancient eyes toward you, his tentacles twitching with amusement. “I’ve been anticipating you, my clock-crossing ill-wishers. I sense my minions are near … but there is something else … a disturbance in the force … of spacetime … objects out of space and time. You must leave, now. Do not dare oppose my merry mayhem!”

📋 Final Challenge: Defeating CthulWho (CR 50)

If the entity completes his calculations, he will open a prismatic tear in reality oozing red ichor, reclaim his lost city of R’lyeh, and flood Earth with millenniums of demonic misery. He must be banished back into the deep void right now.

Climactic Encounter Modifiers:
  • Time Token Paradox Boons: Brandishing your recovered historic artifacts (the golden thread reel and the double-bladed bronze axe) disrupts his connection to reality, granting a +1 Boon per token (+2 Total) to the squad's actions.
  • Strategic Mechanics: The base difficulty is a steep CR 50. Every failed assault inflicts a standard trait injury but systematically unravels his focus, lowering the difficulty of the next attempt by 5 points.

How will the ORUS Agents end this chronological nightmare?

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

0 comments:

Related Posts Plugin for WordPress, Blogger...

This Week in Tonnerre de Brest - Recent Posts

  • 2400 Codebreakers 7 - Click to expand previous episode recap On August 13th, the team utilized Billy's newly acquired node telemetry maps to execute a silent extraction loop i...
    23 hours ago
  • 2400 Codebreakers 6 - Click to expand previous episode recap On August 12th, the team raced against the clock at Tink's scrap yard to reconstruct Billy's mobile transceiver. S...
    1 day ago
  • 2400 Codebreakers 3 - Click to expand previous episode recap After narrow escapes in the rain, Amanda Grey used her street smarts to completely ghost past the patrolling Daemo...
    4 days ago
  • 2400 Codebreakers 3 - Click to expand previous episode recap After narrow escapes in the rain, Amanda Grey used her street smarts to completely ghost past the patrolling Daemo...
    4 days ago
  • 2400 Codebreakers 2 - Click to expand previous episode recap In the campaign opener, veteran Investigator Amanda Grey and rookie Programmer Billy Blue rescued 14-year-old Adri...
    5 days ago
  • 2400 Codebreakers 1 - [image: 2400 Codebreakers Cover] SESSION 01 // CASCADING FAULT Date: August 8th // Location: Sector 4 - Grid Downtown The sky above the port was the colo...
    6 days ago
  • 2400 Codebreakers 1 - [image: 2400 Codebreakers Cover] SESSION 01 // CASCADING FAULT Date: August 8th // Location: Sector 4 - Grid Downtown The sky above the port was the colo...
    6 days ago
  • Contact 7 - ```html Signal & Shadow // Log 007 [image: Contact Solo Journaling Game Cover] [ APOTHEOSIS NODE // HORIZON OPEN ] Signal & Shadow LOG_007 // LOCATION: TR...
    1 week ago
  • Contact 6 - Signal & Shadow // Log 006 [image: Contact Solo Journaling Game Cover] [ PENULTIMATE NODE // ALIGNMENT ACTIVE ] Signal & Shadow LOG_006 // LOCATION: THE ...
    1 week ago
  • Contact 6 - Signal & Shadow // Log 006 [image: Contact Solo Journaling Game Cover] [ PENULTIMATE NODE // ALIGNMENT ACTIVE ] Signal & Shadow LOG_006 // LOCATION: THE ...
    1 week ago

Share this Blog

Share TONNERRE DE BREST.

Meet me

Meet me at Twitter and Facebook
Valentín VN's Twitter
    Follow Valentín VN on Twitter
    ¡Picotea conmigo!
    Mis grupos:
    Valentin VN's Google+