Road Hogs: Chronicles of Redemption
Chapter 1: The Curse and the Crooked Town
Meet the Crew
Perry Temple
Trait: Crafty
Concept: Con Artist
Perk: Gift of Gab
Quirk: Arrogant
"Mac" MacCready
Trait: Agile
Concept: Mechanic
Perk: Ace Driver
Quirk: Impulsive
Buster "The Brick"
Trait: Brawny
Concept: Enforcer
Perk: Muscular
Quirk: Stubborn
Every member started with 3 Karma Tokens and 3 Resolve Tokens.
Prologue: The Reckless and the Ruined
The asphalt burned under the midday sun as our trio tore down Route 66, their custom choppers roaring like dragons. They were reckless, proud, and completely unconcerned with the world around them. That was their first mistake.
Their second mistake was cutting off an old, battered sedan driven by a notoriously short-tempered local warlock named Morwen. As Mac swerved dangerously close, sending Morwen's car veering into a ditch, the warlock didn't just honk his horn. He stepped out with eyes glowing in a terrifying violet light.
A blinding flash of purple lightning struck the trio. The agonizing transformation was swift. Their helmets cracked under expanding skulls. Bristly hair erupted across their arms, noses flattened and hardened into round, snorting discs, and sharp tusks pushed past their lips. When the smoke cleared, they were still hardened bikers—but with the literal faces and mannerisms of wild pigs.
Shunned by society, living on the run like the heroes of old television shows, they vowed to roam from town to town, using their unique talents to help those who couldn't help themselves, hoping desperately to break the curse.
Adventure 1: The Poisoned Factory
The rumbling of three heavy engines signaled the Road Hogs' arrival at their first destination. The adventure generation tables determined their fate:
| Element | Result | Description |
|---|---|---|
| Town Type | Old and run-down | Oakhaven, a faded industrial town. |
| Noteworthy Feature | Corrupt local cops | The local law enforcement looks the other way. |
| The Scenario | Infiltrate a group | Investigate the town's primary employer. |
| The Location | Shabby Factory | A sprawling manufacturing plant active at night. |
| The Objective | Dirty Money | The factory is a front for illegal operations, with the Sheriff bought out. |
| The Complication | Don't Shoot the Sheriff | Sheriff Ironwood wants the Hogs gone or dead. |
Pulling up outside a greasy diner on the edge of Oakhaven, the trio adjusted their bandanas to hide as much of their porcine features as possible. Inside, a tearful waitress was pleading with a stone-faced local deputy.
"Please, Deputy! My brother worked the night shift at the chemical plant and hasn't come home," she cried. "There are strange trucks moving in and out at midnight!"
The deputy pushed his coffee cup away carelessly. "Keep your nose out of the plant's business, lady. The CEO runs a tight ship, and the Sheriff says it's off-limits."
Perry Temple smoothed down his leather vest and sauntered over, a confident grin flashing past his tusks.
Perry: "Excuse me, officer. My associates and I couldn't help but overhear. We're logistics experts passing through, and we just love a good mystery. Surely a fine lawman like yourself wouldn't mind us asking a few friendly questions around the plant?"
Deputy: "Beat it, freak show. We don't like your kind in Oakhaven. One wrong move and Sheriff Ironwood will lock you in a cage where you belong."
🎲 Challenge: Smooth-talking the Deputy to get the guard rotation details
GM Designations: Crafty Challenge | Difficulty: 5
Player Dice Pool: Perry rolls 3 dice (Matches Crafty Trait). He invokes his Arrogant quirk to brag about his criminal insight, increasing the difficulty to 6, but allowing him to bank future karma/resolve if he succeeds!
Dice Result: [2, 5, 6]
Outcome: Success! The 6 matches the increased difficulty. Because he used his quirk and succeeded, Perry recovers 1 Resolve Token (bringing him to maximum).
Perry: "A cage? Oh, my dear deputy, I’ve been thrown out of much finer establishments by much bigger men than your little local squad. In fact, I happen to know exactly how your night guards operate—they’re lazy. Let me guess, they take their coffee break right at midnight when the big shipments arrive?"
The deputy blinked, flustered by Perry's unshakeable arrogance. "How did you... I mean, that's none of your business! Just stay away from the north gate at midnight!" He shoved past Perry and stormed out of the diner.
Buster rumbled from the corner booth, cracked his massive knuckles, and snorted. "North gate. Midnight. He just gave us the keys to the castle, Perry."
Mac: "Let's roll. I want to see what kind of hardware they're running in that old factory."
Midnight at the Shabby Factory
Under the cover of darkness, the trio slipped through the cut wire fence of the Oakhaven Manufacturing Plant. Massive green barrels were being loaded onto trucks by heavily armed thugs. Standing at the center of it all, counting a thick stack of dirty money, was Sheriff Ironwood himself.
Sheriff Ironwood: "Get these crates moving! The CEO wants the illegal narcotics shipment across the state line before sunrise. And if those pig-faced bikers show up, shoot to kill!"
Buster: "I don't think we need to hear any more. It's clobberin' time!"
Mac: "Wait, Buster! It's a trap, look up!"
Before they could leap from the shadows, floodlights flickered on, blinding them. Armed corporate thugs and deputy cars surrounded the yard. Sheriff Ironwood laughed, drawing a heavy shotgun.
Sheriff Ironwood: "Fell right into it! Take 'em down, boys!"
⚔️ Combat Challenge: Defeat Sheriff Ironwood and his corrupt deputies
GM Designations: Brawny/Agile Battle | Effort Tokens Required: 6 (3 players x 2 effort)
Round 1: Buster charges the front line!
Dice Pool: 3 dice (Brawny). Difficulty: 5.
Dice Result: [5, 5, 1] — Exceptional Success!
Outcome: 2 successes remove 2 Effort Tokens. Buster narrates an extra benefit: he smashes two guards together, disarming them completely!
Round 1: Mac provides covering fire from his custom bike!
Dice Pool: 3 dice (Agile). Difficulty: 5.
Dice Result: [3, 4, 2] — Failure.
Action: Mac spends 1 Karma Token to reduce the difficulty to 4, justifying it with his Crack Shot perk. With the difficulty lowered, the 4 counts as a success!
Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 3).
Round 1: Perry uses tactical distraction!
Dice Pool: 3 dice (Crafty). Difficulty: 5.
Dice Result: [6, 1, 4] — Success!
Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 2).
Buster squealed with warlike fury, his massive hog-jowls shaking as he bowled through a line of corrupt deputies like bowling pins. "You call yourselves lawmen? You're just bullies with badges!" he roared, slamming two guards' heads together with a resounding CRACK.
Meanwhile, Mac revved his engine, drifting his chopper across the gravel. He pulled a specialized flare gun from his tool belt, shooting a blinding streak of light directly into the path of a deputy car, forcing it to crash harmlessly into a stack of empty pallets.
Sheriff Ironwood: "Hold your ground! They're just overgrown pork chops!" Ironwood aimed his shotgun right at Perry.
Perry: "Hey, Sheriff! Look over there, is that the FBI?!" Perry yelled, pointing dramatically. Ironwood instinctively glanced away for a fraction of a second—long enough for Perry to hurl a heavy wrench right at his hand, knocking the shotgun away.
⚔️ Combat Challenge: The Final Push (2 Effort Remaining)
Round 2: Buster delivers the finishing blow!
Dice Pool: 3 dice (Brawny). Difficulty: 5.
Dice Result: [5, 6, 2] — Exceptional Success!
Outcome: 2 successes remove the final 2 Effort Tokens. The encounter is won!
With a thunderous charge, Buster tackled Sheriff Ironwood right into a pile of dirty money sacks. The corrupt lawman groaned, completely knocked out, as crisp hundred-dollar bills fluttered through the air around him.
The remaining deputies threw down their weapons and raised their hands in surrender. Within an hour, Mac had used his mechanical know-how to wire the factory's mainframe, broadcasting the CEO's hidden ledger and smuggling logs directly to the federal authorities. The missing night shift workers were found locked safely in a back room and promptly released.
An Unsatisfied Hunger
As the flashing lights of the state police appeared on the horizon to clean up the mess, the Road Hogs stood on a hill overlooking the town. They could hear the cheers of the liberated townsfolk below.
Perry looked down at his hooves and sighed. "Well, we saved the town, exposed the dirty money, and locked up the bad guys. But... my face still looks like a holiday ham."
Mac: "The warlock said we need enough good deeds to balance our karma, Perry. One town down. Who knows how many more to go?"
Buster: "Then let's stop flapping our jaws and hit the road. There's more folks out there who need a few hogs in their corner."
With a kick of their starters, the engines roared to life once more. The Road Hogs rode off into the sunset, leaving Oakhaven a little safer, their long journey toward redemption just beginning...
Did you enjoy the high-octane, porcine adventures of Perry, Mac, and Buster? Road Hogs is a thrilling standalone tabletop roleplaying game powered by the rules-light Tricube Tales system!
Both the system and this fantastic adventure setting were created by the brilliant game designer Richard Woolcock (the same mastermind behind Maidenstead Mysteries).
👉 You can find it here: DriveThruRPG - Road Hogs








0 comments:
Post a Comment