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September 16, 2026

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The Ruined Tower 8

The Ruined Tower - Session 8

The Ruined Tower

Campaign Journal • September 16th
Click to expand previous episode recap

Upon learning that a sentry was stationed in the corridor below, Niles used a piece of loose masonry to orchestrate a stone-toss distraction. The ruse successfully lured a lone goblin guard out of his tactical position and straight toward the party's hidden alcove.

Campaign Cover

Before the distracted goblin can even realize the trap has been sprung or swing its sputtering torch toward the pitch-black alcove, Niles strikes from the shadows with terrifying, mechanical precision. Moving with complete and absolute silence, the nimble halfling slips right up behind the creature's exposed, blind side. Catching the sentry entirely flat-footed, Niles slides his primary dagger cleanly beneath the goblin's jawline while his left hand slaps firmly over its mouth to choke back any emergent scream of warning.

The steel bites deep. The goblin’s eyes flare with sudden, desperate terror, its legs thrashing frantically against the stone floor. Anticipating the struggle, Niles digs his heels in to maintain his grip, wrapping his weight around the dying creature to absorb the impact. With a display of surprising leverage, he catches the heavy weight of the collapsing corpse before it can smash against the granite flagstones, smoothly guiding it down into the thick corridor dust alongside the falling torch.

As the torch slips from the dead creature's fingers, Niles reacts instantly, bringing his heavy leather boot heel down hard onto the sputtering flame. He suffocates the burning oil against the floorboards, cutting off the light before any stray sparks can cast shifting shadows down the hallway. The passage plunges back into a cold, dense dark, quiet except for the low, muffled echo of more voices filtering from deeper inside the complex. The line is cleared, and the quiet remains unbroken.

Assassination Log & Dice Rolls
Niles: Melee Dagger Attack with Advantage (Surprise Round). Rolls: 18, 17 + 4 modifier = 22 vs. Flat-Footed AC 11 (Success!).
Damage Calculation: 6 (Base Piercing) + 8 (Sneak Attack Multiplier) = 14 damage. Target slain instantly.
Niles: Strength Check to catch body silently. Roll: 14 + 0 modifier = 14 vs. DC 12 (Success!).
Result: Goblin guard eliminated without alerting the rest of the outpost.

Adventurer Status
Darkblade
Level 2 Human Fighter
HP: 12 / 12
Stamina: Full
Elanna
Level 2 Human Fighter
HP: 14 / 14
Greatsword: Ready
Niles
Level 2 Halfling Rogue
HP: 7 / 7
Position: Concealed (Corridor)
Thaddeus
Level 2 Human Wizard
HP: 6 / 6
Spells: 2 / 2 Remaining

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