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July 20, 2026

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Reptoids Under Pittsburgh 4

Reptoids Under Pittsburgh

Session 4: The Pallet Press & The Sprint

Posted by The Game Master | Category: Campaign Playthrough

Direct confrontation was a terrible idea—Danny realized that the second his ribs hit the asphalt. These things weren't just big; they were built like tanks. While Sally’s phone flash had the monster blindly tearing at its own face, Danny saw his chance to make sure it couldn't follow them immediately.

Leaning on his high school football conditioning, Danny ignored the throbbing ache in his shins. He scrambled over to a massive, heavy stack of heavy oak shipping pallets leaning against a restaurant backdoor right next to the thrashing creature. Planting his cleats against the pavement, he drove his shoulder into the wood, letting out a guttural roar as he tried to tip the entire heavy wooden stack directly onto the blinded Reptoid.

🎲 Danny's Heavy Lift (Level 1 Skill Check - 3d6)

Target: Danny's Skill (SK) is 11. He needs to roll an 11 or less to successfully tip the heavy load.

The Dice: [2] + [3] + [4] = 9

Result: 9 is less than 11. SUCCESS! The massive stack of wood topples right on target.

Experience Gained: Target (11) - Roll (9) = 2 EP earned for Danny.

With a thunderous crash, the heavy stack of oak pallets collapsed perfectly over the flailing monster, pinning its torso and slamming its snout against the open iron manhole rim. The creature bellowed in rage, wood splintering under its claws as it struggled against the sudden weight, temporarily trapped under the heavy timbers.

“Go, go, go!” Danny gasped, grabbing Sally’s hand. They turned tail and ran like their lives depended on it—because they absolutely did.

They sprinted down the dark alleyway, bursting out into the neon-lit, bustling corridor of Penn Avenue. The contrast was dizzying. Behind them was a prehistoric nightmare; in front of them were passing cars, open bars, and the comforting hum of late-night Pittsburgh traffic.

🏃‍♂️ The Great Escape Sprint (Level 1 Skill Check - 3d6)

They need to run fast enough to reach safety and find help before the creature breaks free of the pallets.

  • Sally's Skill Check (Target 13): Rolls [4] + [1] + [5] = 10 (Success! 3 EP gained)
  • Danny's Skill Check (Target 11): Rolls [3] + [5] + [2] = 10.
    Modifier: Danny subtracts 1 for his Sprinting (Lv1) talent → Final Roll: 9 (Success! 2 EP gained)

Result: Both easily pass! They tear down Penn Avenue without tripping or losing momentum.

Breathing heavily, their lungs burning, the two teens skidded to a halt outside an all-night diner. Through the glass, they could see the bright fluorescent lights and a couple of city police officers sitting at the counter drinking coffee. Sally looked back over her shoulder; the dark alleyway was quiet for now, but a low, terrifying hiss echoed from the shadows just past the edge of the streetlights.

They had made it out alive, but the adventure was far from over. The real challenge was just beginning: how do you explain a seven-foot lizard man to the Pittsburgh PD?

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July 19, 2026

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Reptoids Under Pittsburgh 3

Reptoids Under Pittsburgh

Session 3: Flash and Flight

Posted by The Game Master | Category: Campaign Playthrough

Danny was flat on his back, staring up into a maw of razor-sharp teeth dripping with dark slime. The monster raised a heavy claw to strike. Seeing her date seconds away from becoming a subterranean snack, Sally didn't freeze. Her mind raced, remembering the game instructions: these creatures have glowing yellow eyes that adapt to the absolute dark of the sewers. Bright light had to be their weakness.

With lightning-fast reflexes, she snatched her smartphone from her pocket, swiped blindly to open the camera app, and set the strobe flash to maximum toggle. Stepping right into the creature's peripheral vision, she thrust the phone forward like a holy symbol.

“Hey, reptile! Smile for the camera!” she screamed.

🎲 Sally's Quick-Thinking Roll (Level 1 Intellect Check - 3d6)

Target: Sally's Intellect (IT) is 12. She needs to roll 12 or less to time the flash perfectly.

The Dice: [2] + [4] + [4] = 10

Modifiers: Sally applies her Notice Details (Lv1) talent to exploit the creature's physical traits, letting her subtract 1 from the total.

Final Total: 10 - 1 = 9

Result: 9 is well under 12. SUCCESS! A blinding white burst of LED light pierces the dim alleyway!

Experience Gained: Target (12) - Final Roll (9) = 3 EP earned for Sally.

The high-intensity flash exploded directly into the Reptoid's sensitive, dark-adapted yellow eyes. The effect was instantaneous. The creature let out a high-pitched, agonizing shriek, dropping its raised claw to clutch at its face. It reeled backward, snapping its jaws blindly as it hissed in absolute disorientation, temporarily blinded by the modern technology.

“Danny, get up! Move!” Sally yelled, grabbing him by the collar of his jacket and pulling with all her might.

Danny, nursing bruised shins but thoroughly alive, didn't need to be told twice. He scrambled backward on his hands and knees, grabbing his makeshift club from the gutter as he scrambled back to his feet. The alley was clear behind them, but the monster was already swinging its tail wildly in its blindness, starting to regain its bearings by scent alone.

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July 18, 2026

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Reptoids Under Pittsburgh 2

Reptoids Under Pittsburgh

Session 2: Stand Your Ground

Posted by The Game Master | Category: Campaign Playthrough

Adrenaline is a funny thing. It can make a kid from Pittsburgh think he can take on a seven-foot lizard man with nothing but a broken piece of wood. Danny didn't run. Instead, he gripped the wooden crate slat like a baseball bat, squared his shoulders, and channeled every bit of Friday night varsity football energy he had into his lungs.

“Get back, Sally!” Danny yelled, his voice cracking slightly as he stepped between her and the emerging nightmare. He swung the improvised club with a wild, desperate arc aimed right at the creature's round, finned head.

The Reptoid hissed, a spray of foul-smelling saliva jetting from its fangs as it raised its heavy claws to meet the strike.

🎲 Danny's Attack Roll (Level 1 Combat Check - 3d6)

Target: Danny's Combat Score (CS) is 10. He needs to roll 10 or less to hit.

The Dice: [3] + [4] + [2] = 9

Modifiers: The weapon is a Medium Blunt object (does 1d6 damage). No applicable talents for a weapon swing.

Result: 9 is less than or equal to 10. SUCCESS! Danny hits the Reptoid!

Experience Gained: Target (10) - Roll (9) = 1 EP earned for Danny.

💥 Damage Roll (Medium Blunt: 1d6)

The Die: 5

Result: The Reptoid takes 5 points of damage! (Reptoid HP: 13 → 8)

With a satisfying, hollow *CRACK*, the wooden board connected squarely with the side of the Reptoid's jaw. The creature staggered back a step, yellow eyes blinking in sudden confusion as blackish fluid leaked from its lip. It hadn't expected the prey to bite back.

But the victory was short-lived. Incensed by the pain, the monster lunged forward, letting out a guttural roar that rattled the windows of the nearby shops. It swiped its massive tail across the pavement, trying to sweep Danny off his feet!

🦖 Reptoid's Turn: Tail Attack!

The Reptoid strikes with its tail. If it hits, it causes 1d6 damage, and Danny must make a Level 1 Skill check or be knocked down.

The Reptoid's Attack Roll (vs CS 13): GM rolls 3d6 → [2] + [5] + [4] = 11 (Hit!)

Damage to Danny: Rolled 1d6 → 3 points of damage. (Danny's HP: 12 → 9)

🤸‍♂️ Danny's Knockdown Save (Level 1 Skill Check - 3d6)

Target: Danny's Skill (SK) is 11. He needs an 11 or less to stay on his feet.

The Dice: [5] + [4] + [4] = 13

Result: 13 is higher than 11. FAILURE!

The heavy, muscular tail caught Danny right across the shins with the force of a swinging log. He cried out as his legs were swept out from under him, slamming hard onto the cold concrete. The makeshift wooden club clattered out of his hands, rolling into the gutter.

The Reptoid towered over him, jaws open, ready to finish the job. Sally knew she had to act right now, or Danny was history.

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