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June 21, 2026

0

Someplace in Time 8

 


ORUS Mission Log: Scene 3 - The Gondola Gamble

Mission Log: The Gondola Gamble

Timeline: Venice, 1348 | Current Objective: Navigate the Grand Canal

🌊 Splitting the Waves at the Molo

Deciding to bypass the dark, confusing maze of pedestrian streets, the party moves south, stepping past the grand twin pillars of the Lion of St. Mark and San Teodoro. Ahead lies the bustling stone pier of the waterfront. Despite the fading twilight, the lapping waters of the Bacino di San Marco are crowded with sleek, black wooden boats. Shifty-looking gondoliers use their long oars to maneuver through the currents, calling out for passengers in thick Venetian accents.

The agents approach a wide stone staircase leading down to the water level. The crimson arrow on their spatiotemporal extrapolators points directly west and slightly north, where the massive river basin narrows into the entry of the famed Grand Canal. But a challenge presents itself immediately: the team looks incredibly strange to the medieval locals, and the ORUS-provided currency in their pockets is dangerously limited. To secure a boat without raising suspicion or getting ripped off, a combined team effort is mandatory.

Lucy takes the lead, stepping onto the damp steps with a dazzling, disarming smile. She catches the eye of an older, weathered gondolier whose boat is tied to the post. Relying on her quick wits and effortless social charm, she begins spinning a tale about being foreign merchants separated from their main caravan after the recent January earthquake. She flashes a heavy, authentic Venetian silver coin to prove they can pay for a direct charter.

To seal the deal, the rest of the crew steps in to assist. Dr. Steven Stevens stands confidently right behind her, using his vast historical knowledge of ancient trade routes to casually drop accurate local place names and merchant guild terminology into the conversation, giving their cover story flawless academic credibility. Meanwhile, Corporal Morgan Osprey puts his security instincts to work, stepping into the boat first to help steady the rocking wood while simultaneously using his intimidating stature to subtly discourage nearby rival boatmen from interfering or raising the price. Finally, Dr. Stella Pfennig keeps a keen eye on the gondolier's physical reactions, stepping forward to hand over the exact coin value with a calm, clinical authority that leaves no room for hesitation. The collaborative maneuver works like clockwork.

🎲 SYSTEM MECHANICS: COOPERATIVE NAVIGATION CHALLENGE

The party works in perfect synchronization, stacking their unique attributes and professions to maximize their chances of securing a safe trip down the Grand Canal.

Challenge Difficulty: CR 30 (Moderate)
Lead Character: Lucy
Calculation: Social Savvy (2) + Quick Wits (1) = +3 Base Bonus
Assisted By (Dr. Stevens): Knowledge of Local Guild Lore = +1 Bonus
Assisted By (Cpl. Osprey): Physical Crowd Security = +1 Bonus
Assisted By (Dr. Pfennig): Tactical Calculation/Coin Hand-off = +1 Bonus
Total Party Cooperative Bonus: +6
GM Secret Target: 25
Success Span: 19 to 29
Player's Estimate: 24 (Normal Success!)

Result: Normal Success. Convinced by Lucy's smooth negotiation and backed by the undeniable weight of genuine silver coin, the gondolier nods respectfully and ushers the agents onto the cushioned wooden seats. With a powerful push of his oar, the boat glides out onto the dark, shimmering water, cutting past incoming merchant ships and steering smoothly into the mouth of the Grand Canal.

🧀 Cornered at the Formaggio e Fuoco

The gondola weaves deeper into the heart of the Serenissima, passing grand gothic palaces whose marble facades reflect the flickering torches of the night watch. Following the pulsing crimson arrow on their wristbands, Lucy subtly signals the gondolier to make a sudden right turn down a narrow, shadowy side canal. They pull up along a low stone walkway, step out of the boat, and step right into the sights and sounds of a raucous dockside party.

“You find yourselves at last in a narrow street next to a tavern called the Formaggio e Fuoco, where you see flickering torchlight and hear the noise of shouting and laughter. A crowd of about 20 roughly-dressed men and women are gathered around three figures. Two are men in sailor garb and the third looks like Rth-thya-lyi, the Deep One you are seeking. Rth-thya-lyi is dressed in a large, brocaded doublet, a matching hat that covers its huge, gilled fish head, and wears an oversized golden earring.”

“As you elbow your way to the front, you will see that a pair of enormous rats have been dressed in little liripipe hats, and they are dancing on their hind legs.”

“Rth-thya-lyi is playing a battered and out-of-tune vielle as the crowd claps and stomps to the beat, and his two companions have their hats out, encouraging the crowd to toss in coins or bread. The two companions look a little pale and sweaty, despite the coolness of the evening.”

The party spots three lightly-armored figures loitering against the wall of the tavern nearby, completely ignoring the festive dancing rats. Their pale skin, sweaty foreheads, and visibly swollen necks clearly indicate they are heavily infected with the plague—and their hands are resting tightly on the hilts of their swords. They spot our heroes approaching and instantly swagger forward with cold, hostile eyes.

📋 Challenge 2: Fighting the Thugs (CR 40)

The three infected guards are moving to intercept you before you can reach the partying Deep One. How will the team cooperate to neutralize this lethal threat?

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading

June 20, 2026

0

Sameplace in Time 7

 


ORUS Mission Log: Scene 3

Mission Log: Rats of the Black Death

Timeline: Venice, 15 March 1348 | Anomalous Target: Rth-thya-lyi (The Deep One)

🎭 Drop Zone: Piazza San Marco

The flashing neon skyline of New Angeles dissolves into a swirling grey mist. A moment later, your knees buckle slightly as a damp, chilly evening breeze catches you by surprise. The stale smell of smog is replaced by the brackish, salty tang of tidal waters mixed with the faint scent of wood smoke and roasting chestnuts.

“You arrive in Venice to find yourselves in a very large and paved public square, lined with grand palaces and buildings, and with many narrow streets leading away to the northwest, north, and northeast. It is early evening, and you are at the foot of a tall clock tower. Nearby and to the northwest are several very grand buildings, one of which appears to be a large church.

There are flashily-dressed guards who seem to be stopping crowds of ragged people who are trying to approach the church. There are two tall pillars to the south and slightly to the east, one of which is topped with a winged lion, and the other with an armored figure with a large halo, and a shield and spear. Through the pillars you can see water.”

Thanks to the ORUS-provided obfuscator chips hum-pulsing on your gear, the passing locals pay no attention to your strange apparel. Your wristbands hum into life: ‘Venice, 1348, Deep One, jewelry’ accompanied by a steady red 'Stop' icon. The spatiotemporal extrapolator locks onto the signature, pointing its glowing crimson arrow southwest, deeper into the maritime heart of the Serenissima.

[Temporal Intelligence Note]: The agents have dropped into the Piazza San Marco. The massive church nearby is the Basilica di San Marco, and the tower they stand beneath is the Campanile. The city is currently overflowing with desperate refugees who fled from the mainland following massive crop failures last year and a devastating earthquake in January. Furthermore, unbeknownst to the populace, a Genoese fleet arriving from the Crimea has just brought a silent killer to port: the Bubonic Plague.

🛶 Navigating the Serene Republic

The team checks their resources. While physical injuries have fully mended and consumable gear has been automatically replenished during the time-leap, the temporal jump has left them with just enough local Venetian coinage for a single transaction each. They must act quickly to reach the target location before the asymptomatic Deep One spreads the plague across Europe, triggering a secondary Dark Age that would stall the Renaissance for centuries.

The tracking arrow points directly toward the mouth of the Grand Canal, leaving the agents with two distinct pathways to intercept Maestro Rithialli:

📋 Tactical Approaches to Finding the Anomaly:

From the foot of the Campanile, how will the party navigate the labyrinth of Venice to locate the tavern where the Deep One is partying?

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading

June 19, 2026

0

Someplace in Time 6

ORUS Mission Log: Scene 2 - Grand Finale

 


Mission Log: The Seventh Sun

Timeline: New Angeles, 2050 | Current Objective: Neutralize Swizzilizzti

🎸 A Symphony of Science and Shotguns

The cosmic ritual reaches its fever pitch, but our agents launch a masterfully synchronized multi-phase counter-offensive. Moving with theatrical precision, Lucy sprints toward the soundboard scaffolding. With a brilliant smirk, she uses her knowledge of cult electronics to override the audio matrix, instantly jamming the stadium's volume-11 amplifiers. A staggering, high-frequency sonic feedback screech tears through the loudspeakers, shattering the Mi-Go's hypnotic chant and causing the alien lobster to clutch its carapace in agony.

With the creature's telepathic frequency broken and its minions dazed, Dr. Stella Pfennig executes the ultimate scientific intervention. Sneaking directly up to the stage's heavy industrial fog machines, she empties her pocket chemistry kit into the liquid reservoirs. Within seconds, a massive, luminescent neuro-chemical vapor floods the stage. The localized gas neutralizes the lingering cosmic radiation, lifting the trance from the dancers and severely slowing the metabolic reflexes of both the Mi-Go and the rampaging dire bear.

Now that the stage is set and the enemy thoroughly weakened, Corporal Morgan Osprey delivers the grand finale. Igniting his modified retro jet pack, he blasts high into the stadium air, tracing a spectacular arc of white fire against the darkening sky. He crashes down onto the stage center-stage like a meteor, the physical shockwave scattering the chrome dancers. Dropping to one knee, Osprey instantly fires a heavy, concussive blast from his 12-gauge shotgun, blowing the wireless microphone clean off the fungus creature's body and pinning the disoriented disco-wigged bear to the floorboards.

🎲 SYSTEM MECHANICS: MUTED MESSENGER

The party combines a high-volume sonic disruption, an engineered neuro-chemical fog, and a spectacular airborne heavy combat entry to completely overwhelm the Mi-Go ritual.

Challenge Difficulty: CR 40 (Very Hard)
Lead Character: Dr. Pfennig
Calculation: Mental (2) + Scientist (1) + Chemistry Kit (2) = +5 Bonus
Assisted By: Lucy (Audio Jam: +1), Cpl. Osprey (Jetpack Entry: +1), Dr. Stevens (+1)
Total Party Bonus: +8
GM Secret Target: 31
Success Span: 23 to 39
Player's Estimate: 32 (Critical Success!!!)

Result: Critical Success! By guessing exactly one away from the secret number, the party achieves absolute triumph. The hypnotic broadcast is permanently severed, the cosmic portal collapses harmlessly back into the upper atmosphere, and the entire stadium erupts into thunderous cheers, completely convinced this spectacular display was part of the opening ceremony's special effects.

🏺 Future Contained

As the stunned pink-and-blue creature slumps over the sound equipment, Lucy wastes no time. She aims the orange molecular compressor pistol and squeezes the trigger, instantly shrinking the five-foot fungoid lobster down into a harmless, pocket-sized specimen. Corporal Osprey snaps the lid of our second stasis jar shut, sealing Swizzilizzti away next to Maynard Rollins.

The hypnotized musicians collapse in sheer exhaustion, while the massive prehistoric bear, completely cured of its alien influence, simply lumbers over to the side of the stage to feast on the abandoned catering tables. The ceasefire holds, and the catastrophic, immediate destruction of the world has been successfully averted.

Dr. Stevens raises the silver cavalry sword high into the air. Instantly, all of our spatiotemporal extrapolator wristbands flash with a blinding green text matrix, reading out our next temporal destination.

"The wristbands read: 'Venice, 1348, Deep One, jewelry.' We tap the green 'GO' icon... our knees turn to water, the neon skyline of New Angeles dissolves into a swirling grey void, and the irresistible pull of the space-time continuum sweeps us backward into the distant past..."

Scene 2 Completed! The future has been preserved. Next stop: the canals of plague-ridden Venice!

COORDINATES LOCKED: VENICE, 1348

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading
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