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July 25, 2026

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Reptoids Under Pittsburgh 9

Reptoids Under Pittsburgh

Session 9: The Calm Before the Swarm

Posted by The Game Master | Category: Campaign Playthrough

With only a precious few minutes before the heavy scratching inside the floor drains turned into a full-scale breach, the warehouse became a beehive of desperate activity. They couldn't afford to waste a single second. The final countdown had begun—this nightmare was going to end tonight, one way or another.

While Carl and Big Mike dragged heavy steel beams and welding equipment to reinforce the trembling garage doors, Danny stepped down into Uncle Morty’s subterranean armory. He counted his crumpled cash onto a green ammo crate. “Give me something that punches hard, Uncle Morty,” Danny muttered, hands still shaking from the chase.

Morty tossed a heavy, matte-black handgun onto the table. “Surplus pistol. Heavy stopping power. Take the trench knife too.” Danny immediately traded in his hard-earned experience to sharpen his focus, feeling the cold steel of the weapon settle his frayed nerves.

🛠️ Danny's Gear Purchases & Character Progression

Danny's Current Total EP: 10 EP

Stat Upgrade: Danny spends his 10 EP to upgrade his Intellect (IT) from 9 → 10 (Cost: 10 times current score of 1). His mind is sharpening under fire.

Shopping List:

  • Pistol: Costs $60 (Damage: 1d6, Range: 300 feet)
  • Small Blade (Trench Knife): Costs $20 (Damage: 1d6-1)
  • Remaining Pocket Money: $110 - $80 = $30

Meanwhile, back on the main warehouse floor, Sally wasn't squeamish. While Brenda kept her rifle trained on the twitching, dead scout, Sally knelt over the carcass. She used a scrap piece of metal to pull back the creature's thick lips, analyzing the venom glands, before turning over a detailed map of Pittsburgh's water systems that Morty had pinned to a nearby corkboard.

“Look at the layout of these sewer intersections,” Sally called out, her voice tight but focused. “They aren't exploring randomly. They are pooling directly beneath the city's power grid!”

🎲 Sally's Investigation Check (Level 1 Intellect Check - 3d6)

Target: Sally's Intellect (IT) is 12. She needs to decipher the Reptoid's tactical movement from Morty's chaotic files.

The Dice: [2] + [3] + [5] = 10

Modifiers: Sally applies her Notice Details (Lv1) talent, letting her subtract 1 from the total.

Final Total: 10 - 1 = 9

Result: 9 is less than 12. SUCCESS! Sally uncovers the horrific objective.

Experience Gained: Target (12) - Final Roll (9) = 3 EP earned for Sally (Current Total: 11 EP).

Sally spun around to face the group, her face pale under the halogen bulbs. “They aren't just looking for food topside! The heat signatures Morty tracked... they are migrating toward the Duquesne Light subterranean substation. If they breach the main transformers, they won't just shut down the power—they're trying to flood the lower grid with river water to create a permanent, dark, boiling wetland right beneath our feet!”

Before Morty could even answer, a violent explosion tore through the back wall. The heavy iron floor drain cover blew fifty feet into the air, crashing into the ceiling. Two bulbous, yellow eyes emerged from the steaming hole, followed instantly by another... and another. The main pack had arrived, and they brought a monster.

Towering over the others was a massive, nine-foot behemoth covered in pitch-black scales, its jaw dripping with steaming, acidic drool. It roared, a sound that shattered every lightbulb in the back half of the room.

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July 24, 2026

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Reptoids Under Pittsburgh 8

Reptoids Under Pittsburgh

Session 8: The Troy Hill Welcome Wagon

Posted by The Game Master | Category: Campaign Playthrough

The ceiling of the bakery van buckled inward with a terrifying shriek of tearing metal. Long, black talons pierced straight through the thin roof lining right between Danny and Sally's heads. The smell of rotten river mud filled the cab. It was a desperate situation—if they didn't pull off a miracle right now, the roof would give way.

“Sally! Hold the wheel dead center!” Danny shouted over the roar of the engine, his eyes fixed on the illuminated, open bay doors of the warehouse. “I'm flooring the gas to build momentum, and the second we clear the threshold, I'm slamming the brakes! Hold on to something!”

Sally nodded frantically, locking her elbows as she braced her feet against the dashboard. Danny hammered his foot onto the accelerator, sending the heavy van hurtling into the warehouse bay like a runaway train. Just as the nose cleared the heavy iron garage door frame, Danny yelled, “NOW!” and stomped his boot down onto the brake pedal with every ounce of football muscle he possessed.

🎲 The Ultimate Teamwork Maneuver (Level 2 Skill Check - 4d6)

The Stake: Because this combines a blind sprint, a perfectly timed communication, and a structural brake slam, the GM sets the complexity to Level 2 (4d6). Failure means a catastrophic crash or the monster breaches the cabin.

  • Danny's Coordination Roll (Target 11): Rolls 4d6 → [2] + [3] + [1] + [2] = 8 (SUCCESS!)
  • Sally's Bracing Roll (Target 13): Rolls 4d6 → [3] + [4] + [2] + [1] = 10 (SUCCESS!)

Result: Absolute coordination! Danny's brake slam is flawless, and Sally holds the vehicle steady through the deceleration.

Experience Gained: Danny earns 3 EP (11 - 8); Sally earns 3 EP (13 - 10).

The physics were brutal. The van's tires shrieked, smoking against the smooth concrete floor of the warehouse as the vehicle came to a dead stop. But the massive, seven-foot Reptoid on the roof was still traveling at forty miles an hour. With a wet, surprised screech, the monster lost its claw grip and launched forward over the windshield, crashing heavily into a towering stack of empty wooden shipping crates before tumbling onto the concrete floor.

The beast was dazed but incredibly tough. It shook its heavy, finned head, yellow eyes flashing with murderous intent as it began to push itself back up. But it hadn't realized that Danny and Sally weren't alone.

From the shadows of the warehouse, a battery of high-intensity halogen spotlights clicked on all at once, bathing the reptile in a blinding, overlapping crossfire of white light. The creature shrieked, burying its face in its scaly arms.

“Welcome to North Side, you overgrown gecko!” Uncle Morty’s voice boomed from the top of a flatbed truck.

Suddenly, three more figures stepped out from behind the concrete pillars. It was Uncle Morty's weekend survivalist crew: Carl, a retired machinist holding a heavy-barreled 12-gauge shotgun; Big Mike, a steel mill veteran wielding a rusted iron crowbar; and Brenda, a local hunting enthusiast tracking the beast through the scope of a high-powered hunting rifle.

“Light 'em up, boys!” Morty bellowed, racking his weapon.

💥 The Troy Hill Welcome Wagon: Ranged Ambush!

Uncle Morty's crew opens fire on the blinded, dazed Reptoid at Close Range (-1 modifier to their rolls).

  • Carl's Shotgun Attack (Target 12): Rolls 3d6 → [2] + [3] + [2] = 7 - 1 = 6 (Hit!). Damage: 4d6 → 14 points of damage!

Result: Carl's massive shotgun blast catches the creature squarely in the chest. (Reptoid HP: 8 → -6). The massive blast lifts the subterranean predator off its feet and drops it motionless onto the concrete floor, black fluid pooling around its scales.

The thunderous echo of the shotgun blast rolled through the hollow warehouse, leaving a ringing silence in its wake. The smell of sulfur and burnt gunpowder slowly replaced the foul stench of the sewers. Danny and Sally sat frozen in the battered delivery van, staring through the shattered glass at the dead monster.

Uncle Morty walked over, spitting a toothpick onto the floor as he patted the hood of the dented vehicle. “You kids did good. Real good. But don't get too comfortable,” he said, pointing his flashlight down toward the back corner of the warehouse where a low, heavy scratching sound was beginning to echo from an open floor drain. “That was just a scout. They know we're here now.”

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July 23, 2026

0

Reptoids Under Pittsburgh 7

Reptoids Under Pittsburgh

Session 7: Co-Pilot Chaos

Posted by The Game Master | Category: Campaign Playthrough

The acidic green ooze sizzled on the glass, turning the road ahead into a complete blur. Danny panicked, instinctively reaching for the brakes, but Sally overrode his fear. If they stopped now, that thing would tear right through the back doors.

“Keep your feet on the pedals, Danny! I've got the wheel!” Sally shouted. Leaning heavily across the center console, she unbuckled her seatbelt, rolled down the passenger window, and stuck her head completely out into the rushing night air. With her left hand, she gripped the top of the steering wheel, squinting through the wind to track the massive iron struts of the 16th Street Bridge looming dead ahead.

🎲 Sally's Co-Driving Check (Level 1 Skill Check - 3d6)

Target: Sally's Skill (SK) is 13. She needs to thread the needle onto the bridge from the passenger seat.

The Dice: [2] + [6] + [1] = 9

Modifiers: Sally applies her Quick Reflexes (Lv1) talent to maneuver the swerving van, letting her subtract 1 from the total.

Final Total: 9 - 1 = 8

Result: 8 is far below her Skill of 13. SUCCESS! She steers the van beautifully!

Experience Gained: Target (13) - Final Roll (8) = 5 EP earned for Sally.

Sally wrenched the wheel hard to the left, executing a beautiful, sweeping curve that sent the bakery van rocketing straight onto the wooden deck of the historic bridge. The tires thudded rythmically over the planks. Behind them, the pursuing Reptoid missed a step as the van veered, its claws skidding uselessly on the concrete bridge approach before it scrambled to resume the chase.

“I see the warehouse! Straight ahead, past the bridge!” Sally screamed over the rushing wind, her eyes catching the dim incandescent glow of an old brick building on the North Side. Standing right in the open bay door was a beat-up pickup truck with its headlights blazing, and a short, stocky man clad in a vintage flak jacket waving a heavy maglite flashlight.

Uncle Morty was waiting. But as the van roared off the bridge deck and approached the warehouse entrance, the blinded Reptoid let out a final, desperate leap, throwing its entire 7-foot frame onto the roof of the moving vehicle with a metallic *THUD* that dented the ceiling right over their heads!

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