Looking for something? In Tonnerre de Brest there are plenty of things!

All About Valentín VN

Translate TdB

Read Tonnerre de Brest in your language

English French German Spain Italian Dutch Russian Portuguese Japanese Korean Arabic Chinese Simplified  TdB RSS - Feedburner

June 08, 2026

0

2400 Data Loss 8

DATA LOSS // LOG 08: Dangling Over the Abyss

The Labs sound like another high-security maze, and frankly, my brain can’t take any more electronic locks right now. I need to get to that backup station at the bottom of the pit. I approach the edge of the chasm, the cold updraft from the bottomless void whistling against my newly acquired armored environment suit.

Suspended directly in the center of the dark cavern is ISIS. It’s a massive, geometric block of black alloy and exposed cooling fins, completely silent except for a low, hydraulic purr. Its primary sensor lens—a massive, dead-grey searchlight eye—is currently angled downward, staring blankly into the dark. If that eye blinks awake and catches me in its gaze, it won't just kill my clone; it'll dissolve the fragile d4 Integrity I have left.


THE DESCENT: THE CAVERN PIT (HAZARD)

Thick, grease-covered power cables dangle from the metamind's chassis, stretching all the way down to the edge of the pit floor like giant, synthetic vines. I tuck my broken Arcwire Tool securely into my belt, wrap my armored gloves around the freezing metal weave of the nearest cable, and swing my legs out over the black drop.

The goal is pure stealth: slide down the line slowly, moving only when the machine's cooling vents cycle with a loud hiss to mask the sound of my armor scraping the cable. I need to drop past its blind spot before those sensor arrays spin up.

MECHANICS CORNER: THE STEALTH DESCENT
Janse is attempting a quiet, physical descent to avoid detection by a lethal metamind. This utilizes the Speed skillset. Janse's Speed is a standard d6.

Thanks to the Medic8 shot from the last log, Janse is no longer injured. However, the rules state that carrying 2+ heavy items or being hindered by circumstances can lower your die. While Janse's armor is sturdy, it's considered standard pads/riot gear, and he's not overburdened. We roll the flat d6.

Rolling 1d6... Result: 3 (Setback!)

The GM Renders the Verdict: A 3 is a Setback. You make progress down the pit, but the sleeping giant isn't completely asleep anymore.

I’m halfway down the cable, muscle fibers straining as I lower myself centimeter by centimeter, when my armored boot slips on a thick patch of synthetic grease. *SCHLIT.* My leg swings out, and my knee armor cracks loudly against a structural steel guide rail. The echo rings through the cavern like a gunshot.

Above me, the giant geometric chassis of ISIS groans. Internal cooling fans instantly spike into a high-pitched whine, and the massive, dead-grey sensor lens snaps to life with a blinding, neon-indigo glow. The searchlight beam begins to sweep across the cables, hunting for the source of the vibration.

I slide down the remaining fifteen meters of the cable at a breakneck speed, burning the palms of my gloves, and hit the rocky floor of the pit just as the indigo light washes over the wall right above my head. I dive behind a heavy steel equipment crate at the base of the primary backup station, but the edge of the beam clips my left arm. A jolt of pure static passes through my mind, making my vision blur. I am safely at the bottom, but ISIS is active, searching, and I am officially hindered by the near-miss of its gaze.


ROOM 2: THE PIT FLOOR (ENCOUNTER)

I'm crouched in the shadows, my heart hammering against my ribs, watching the indigo searchlight circle the cavern floor. The primary backup station is right here—a sleek, pristine corporate terminal glowing with a beautiful, clean white light. It's an oasis in this dump. If I can secure it, I can use my Repair Gel to finally fix my broken Arcwire Tool in peace.

But the noise from my descent didn't just wake up the metamind.

From the dark recesses of the lower tunnels, three figures step into the flashing indigo light. They’re Corrupted Miners. They’re moving with a slow, jerky coordination, their muscles unnaturally swollen from crystal exposure. Two of them are dragging heavy, industrial-grade Power Sledges that spark against the stone floor, and their faces are completely obscured by thick, glowing violet crystal growths. They block the terminal entirely.

They know I'm down here. The closest miner lifts a massive power sledge over his shoulder, the hydraulic head of the hammer revving up with a lethal bass thrum.

I am trapped at the bottom of a pit. A giant eye is hunting me from above (hindering my next move), a heavy-weapon squad is closing in from the front, and my only tool is broken. But I still have my mind, my armor, and 1 SOUL Chip in my pocket.

If you're interested in playing 2400 Data Loss, you can find it here.

Keep Reading

June 07, 2026

0

2400 Data Loss 7

DATA LOSS // LOG 07: Cornered, Broken, and Redlined

Grafton is locking his sights onto my chest, his finger tightening on the trigger. My shoulder is a burning hole, my Arcwire Tool is scorched scrap, and my head feels like it's being microwaved. If he fires again, I’m headed right back to the cloning vat, and with my Integrity sitting at a fragile d4, my next clone might just be a mindless vegetable. No more holding back. It's time to use every single thing left in my inventory and my skull to end this right now.


ROOM 1: THE SUBSURFACE JUNCTION (THE CLIMAX)

I don't just make a move—I launch a full-scale, desperate assault using my remaining gear and my telekinetic rig simultaneously. With my left hand, I pull the trigger on the pressurized canister of industrial Repair Gel, spraying a massive, thick stream of the fast-hardening gray compound directly at his filtration mask to clog his vision and choke his air intake.

At the exact same instant, I scream through the pain, focusing my bleeding mind on the mechanical slide of his slug-thrower pistol. I'm tapping back into my Shatter mod, channeling every drop of my Will to violently crush the firing pin assembly inside the gun before the hammer can drop. To ensure this works, I'm leaning heavily on my environment—forcing Grafton back toward the hum of the vibrating purple crystals behind him to disorient his footing.

MECHANICS CORNER: THE ALL-OUT GAMBIT
Janse is throwing everything into this roll. This is a Will-based task (Base: d8) to execute the Shatter mod.

However, Janse is hindered by the fresh bullet wound and psychic strain, which drops the skill die down to a d6.

BUT, Janse is getting a major environmental advantage by using the Repair Gel to blind the foe and driving him into a hazard. The rules state: "If helped by circumstances (high ground, or an injured/disadvantaged foe), roll an extra d6."

Additionally, Janse is declaring his one clear memory of Ty—remembering how good it felt to break that bastard's nose—offering a mental flashback to bolster his determination, allowing him to use his Integrity (d4) as an additional resource. We take the highest die out of the pool!

Rolling 2d6 (Skill + Circumstance) and 1d4 (Integrity/Flashback)...
Results: d6 = 2, d6 = 6, d4 = 3.
Highest Die: 6 (Success!)

The GM Renders the Verdict: A clean, unadulterated 6! A magnificent Success when everything was on the line.

The tactical synergy is beautiful. The pressurized gray Repair Gel hits Grafton's filtration mask dead-on, instantly expanding and hardening into an airtight, solid crust over his visors. He gasps, completely blinded and suffocating, stumbling backward into the glowing crystal cluster.

Before he can instinctively pull the trigger, my telekinetic Shatter wave slams into his pistol. *CRACK.* The heavy metal slide splits down the middle, and the internal springs violently explode out of the chassis, tearing through his gloves. The gun is rendered completely useless.

Grafton drops to his knees, clawing frantically at the hardened gel suffocating his face, entirely defeated and at my mercy. I step over him, coughing up a bit of gray soot, but I am standing victorious.


TOTAL STRIP-MINE

I don't have time for sentimentality in the deep dark. Grafton is down, wheezing through the edges of his ruined mask, and I need to secure my survival. I strip his gear before he can recover or draw another backup weapon.

MECHANICS CORNER: THE SPOILS OF WAR
Janse successfully neutralizes Grafton without taking further damage. I am looting his high-value gear to replace what I've lost and upgrade my loadout.

Acquired: Armored Environment Suit (Pads/Riot Gear; can break 3× as defense to negate a deathblow).
Acquired: 1 clean SOUL Chip (The one I traded him, reclaimed from his pouch).

I pull his heavy, armored environment suit off his shoulders and strap it over my torn clone coveralls. The thick plates give me immediate structural protection—I can now deliberately break parts of this armor up to 3 times to completely shrug off what would otherwise be a fatal wound. I also reach into his vest and reclaim my glowing green SOUL chip.

Leaving Grafton alive but thoroughly humbled and scraping the gel off his mask, I take my broken Arcwire Tool and limp deeper down into the mining shaft, now heavily armored but still carrying my injuries.


THE CHASM ELEVATOR

The tunnel opens into a gargantuan underground cavern. Suspended right over a pitch-black bottomless pit is a colossal, silent structure: ISIS, a local metamind. Cables thick as tree trunks dangle from its floating chassis down to the pit's floor, vibrating with immense power. At the absolute bottom of the dark pit, I can see the soft, welcoming glow of a primary backup station.

But right now, ISIS's massive mechanical eye is dark, aimed away from me. To escape this sector and find a way to repair my broken Arcwire tool or heal my lingering bruises, I need to climb down the dangling cables past the sleeping colossus to reach the elevator base. However, the rules warn that getting caught in ISIS's direct gaze risks melting your very Integrity away.

If you're interested in playing 2400 Data Loss, you can find it here.

Keep Reading

June 06, 2026

0

2400 Data Loss 6.5

DATA LOSS // LOG 06.5: ALTERNATE TIMELINE // The Ruthless Gamble

[AUTHOR'S NOTE: Rewinding the log data! My telemetry streams got crossed, and we're flashing back to the moment Grafton stood over us in the Subsurface Junction. Forget the clean trade—Janse is desperate, bleeding out, and choice is a luxury for people who aren't dying. Let's see what happens when we play completely reckless.]


ROOM 1: THE SUBSURFACE JUNCTION (THE RE-TAKE)

Grafton stands over me, hand resting on his slug-thrower, demanding payment for his medical kit. My mind is fractured from the crystal blowout, and my leg is a bloody ruin. I have one SOUL chip and a can of Repair Gel. I need the medical kit, but I'll damned if I leave myself entirely bankrupt and weaponless in the dark.

I pull out the canister of corporate Repair Gel with my left hand, holding it up like a peace offering. "Take the gel, scavenger," I wheeze, putting on my best wry smirk despite the agony. "Industrial grade. Fixes whatever junk you're hauling."

Grafton blinks, looking down at the canister. "The gel? You think I'm stupid, clone? That ain't worth a damn Medic8 pack—"

While his eyes are locked onto the canister, I execute the real play. I shove past the agonizing white noise in my head, bypass all safety protocols on my TK implant, and unleash a reckless telekinetic spike straight at his vest. I'm not just lifting the medical kit—I'm ripping it right out of its tactical webbing with raw willpower, gambling everything that I can catch it and inject it before he paints the tunnel with my brains.

MECHANICS CORNER: THE RECKLESS STUNT
Janse is executing a high-stakes, violent telekinetic theft while severely compromised. This relies on the Will skillset (Base: d8).

However, Janse is currently injured and hindered by the shrapnel wound, which drops the die down to a d6.

BUT, the rules state that if you are helped by a risky stunt (pushing hard, hindering your next roll), you get to roll an extra d6 and use the highest result. Janse is absolutely redlining his implant here.

Rolling 2d6 (taking the highest)... Results: 1 and 4. Highest Die: 4 (Setback!)

The GM Renders the Verdict: A 4 is a Setback. You get partial success—you grab the prize, but the risk catches up to you instantly.

My TK implant screeches in my skull like hot iron. A localized gravitational pocket snaps the Medic8 pack clean off Grafton's vest and launches it directly into my outstretched right hand. Before he can even process the theft, I slam the cylinder into my mangled thigh. The nanites dump into my bloodstream, instantly knitting my flesh back together. I am no longer injured.

But a Setback means paying the price. Grafton is an old-school survivor, and his reflexes are lethal. The second the kit leaves his chest, his slug-thrower clears its holster. He doesn't hesitate. *BANG.*

The heavy projectile slams directly into my shoulder. The impact spins me around, throwing me hard against the cave wall. Because I just pushed my TK implant past its safety threshold, the mental feedback combined with the bullet wound leaves me completely dazed, coughing up blood, and heavily hindered for whatever comes next.


A STALEMATE IN THE SMOKE

I am standing on two healed legs, but my shoulder is a smoking ruin, my Arcwire Tool is still completely broken from the crystal discharge, and I am staring down the barrel of an incredibly pissed-off salvager who realizes he just got mugged by a fresh clone.

"You crazy piece of corporate meat!" Grafton spits, racking the slide on his pistol to chamber another round. "You want to play it like that? Let's see how many backups you got left!"

I'm backed into a corner. I still have the 1 SOUL Chip, the Repair Gel in my hand, and my raw TK abilities, but my next action is heavily hindered. Grafton is ready to kill.

If you're interested in playing 2400 Data Loss, you can find it here.

Keep Reading
Related Posts Plugin for WordPress, Blogger...

This Week in Tonnerre de Brest - Recent Posts

  • 2400 Data Loss 6.5 - DATA LOSS // LOG 06.5: ALTERNATE TIMELINE // The Ruthless Gamble *[AUTHOR'S NOTE: Rewinding the log data! My telemetry streams got crossed, and we're fla...
    2 days ago
  • 2400 Data Loss 6 - DATA LOSS // LOG 06: The Cost of Living I’m lying in the radioactive dirt, my skull splitting open from the crystal feedback, and my maximum Integrity ha...
    2 days ago
  • 2400 Data Loss 6 - DATA LOSS // LOG 06: The Cost of Living I’m lying in the radioactive dirt, my skull splitting open from the crystal feedback, and my maximum Integrity ha...
    2 days ago
  • 2400 Data Loss 1 - DATA LOSS // LOG 01: Fresh Flesh, Old Scars They say death is a transition. Around here, it just sounds like a dial-up modem screaming inside your cerebr...
    1 week ago
  • 2400 Data Loss 1 - DATA LOSS // LOG 01: Fresh Flesh, Old Scars They say death is a transition. Around here, it just sounds like a dial-up modem screaming inside your cerebr...
    1 week ago
  • Heroes of the Shire 7 - *The adventures of Cara Gold-Whistle continue from this other post.*The air in the Grotto had grown thick with the scent of ozone and old iron. Cara loo...
    2 weeks ago
  • Heroes of the Shire 5 - *The adventures of Cara Gold-Whistle continue from this other post.* The smoke rising from the North Gate wasn't the lazy curl of a chimney fire; it was...
    3 weeks ago
  • Heroes of the Shire 3 - *The adventures of Cara Gold-Whistle continue from this other post.* *Part 3: Whispers and Waxing Moons*The return to the Clover Shire was nothing short ...
    3 weeks ago
  • Heroes of the Shire 2 - *The adventures of Cara Gold-Whistle continue from this other post.* *Part 2: The Mystery of the Left-Foot Larceny* The morning sun over the Shire Market u...
    4 weeks ago
  • Heroes of the Shire 2 - *The adventures of Cara Gold-Whistle continue from this other post.* *Part 2: The Mystery of the Left-Foot Larceny* The morning sun over the Shire Market u...
    4 weeks ago

Share this Blog

Share TONNERRE DE BREST.

Meet me

Meet me at Twitter and Facebook
Valentín VN's Twitter
    Follow Valentín VN on Twitter
    ¡Picotea conmigo!
    Mis grupos:
    Valentin VN's Google+