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July 14, 2026

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The Usborne Book of World History Dates

 


If you’ve ever felt that history books can be a bit dry, or perhaps too focused on just one corner of the map, I’d like to introduce you to a real treasure: The Usborne Book of World History Dates.

What makes this volume stand out is its truly global ambition. It is a wonderfully comprehensive resource that manages to step away from the traditional Eurocentric lens. Instead, it invites us to explore the breadth of human experience by highlighting civilizations from every corner of the globe, giving equal weight to the fascinating stories that have shaped our world.

Despite being packed with an incredible density of facts, this book is never boring. It masters the art of brevity—presenting information in a way that is incredibly concise and easy to digest, whether you are flipping through for a specific date or diving deep into a new era.

And, of course, no Usborne classic would be complete without its signature visual style. The illustrations are truly wonderful, turning what could be a static list of dates into a vivid, colorful journey through time. It is the perfect companion for anyone who wants to see the big picture of history without getting lost in the weeds.



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Road Hogs 10

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 10: The High-Speed Hostage


Adventure 10: The Train Robbery

Nine victories were secured, leaving just three good deeds between the Road Hogs and total restoration. Descending from the high peaks of Apex City, they reached a sweeping desert transit corridor where massive mag-trains sliced through the sand. The adventure generator tables clicked into place for a true highway crisis:

Element Result Description
Town Type Industrial or polluted Dust Junction, a gritty refueling station choking on soot and sand.
Noteworthy Feature Lots of non-humans Goblin scrap-merchants and orc laborers operate the transit rail lines.
The Scenario Stop a heist or robbery Intercepting a ruthless gang looting a moving overland cargo transport.
The Location A moving freight train The Iron Leviathan, an armored locomotive speeding across the flatlands.
The Objective Proud But Penniless The train cargo belongs to an orphanage charity, but the public thinks it is corporate gold.
The Complication A rival biker gang The Steel Phantoms are pacing the train on heavily armed sand-skiffs.

The desert heat mirage twisted the horizon as the Hogs idled near the main platform of Dust Junction. A panicked goblin rail-conductor named Barnaby sprinted down the track toward them, his long ears trembling.

Barnaby: Travelers! You have to move! The Iron Leviathan just blew past the station checkpoint—it has been boarded by the Steel Phantoms biker gang! They think they are stealing a cache of luxury bullion from a corrupt megacorp, but that cargo is actually a massive shipment of winter clothing, medical supplies, and food funding for the regional non-human orphanages! If they dump the crates in the deep desert, hundreds of kids will suffer!

Perry: A bunch of modern-day desperados stealing from kids because they cannot read a cargo manifest. Classic.

Barnaby: The train's manual brake controls are locked in the rear caboose, but the Phantoms are pacing the locomotive on rocket-powered sand-skiffs, shooting out the external couplers! You have to match the train's speed and leap aboard!

Mac: Moving at ninety miles an hour over unstable sand dunes? That is a textbook high-speed interception. Buster, Perry, throttle up!

The three custom choppers roared onto the desert flats, kicking up massive plumes of yellow dust as they drew parallel to the roaring iron undercarriage of the speeding train. A sleek sand-skiff driven by two armed Steel Phantoms veered toward Mac, attempting to wedge him under the heavy steel wheels of the locomotive.

🎲 Challenge: Executing a precision motorcycle jump onto the train's side maintenance ladder

GM Designations: Agile Challenge | Difficulty: 5

Player Dice Pool: Mac takes the lead on the dangerous stunt. He rolls 3 dice (Matches Agile Trait). Giving in to his Impulsive quirk, he hits a shifting sand dune to catch maximum air without calculating the train's lateral sway, boosting the difficulty to 6!

Dice Result: [4, 2, 6]

Outcome: Success! The 6 matches the high difficulty exactly. Mac abandons his bike perfectly, grabbing the rusted ladder handle while his chopper slides safely into a soft sand dune below. Mac recovers 1 Resolve Token!

Mac: Woohoo! My chopper's going to need a serious carwash after this, but I am on board! Dropping the exterior cargo ramp for you guys now!

Mac kicked the manual emergency release button on the side of the flatbed car. A heavy steel loading ramp dropped with a metallic crunch, scraping the desert sand and allowing Perry and Buster to ride their choppers straight up into the moving train car.

They parked their bikes next to the targeted charity crates just as four heavily armed Steel Phantoms scrambled down from the roof of the next car, guns drawn and masks locked.

Phantom Boss: Get away from the corp gold, you pig-nosed freaks! This haul belongs to the Phantoms!

Buster: Gold? Check the label on the boxes, genius. That is baby formula and blankets. And you are going to leave it right where it is.


Showdown on the Fast Track

Wind howled through the open flatbed as the train rocked violently across the desert canyon bridge. The Phantoms opened fire, their rounds pinging off the heavy iron cargo bracing.

⚔️ Combat Challenge: Overpower the train robbers and secure the emergency brake

GM Designations: Brawny/Agile Battle | Effort Tokens Required: 6

Round 1: Buster uses a heavy cargo chain to swing the thieves into the side walls!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 5, 3] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Buster whips the high-tensile chain, wrapping up two shooters simultaneously! (Remaining Effort: 4).

Round 1: Perry exploits the train's swaying momentum to unbalance the boss!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [1, 2, 4] — Failure.

Action: Perry uses his Gift of Gab to call out a fake structural failure on the bridge ahead, spending 1 Karma Token to drop the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. The boss hesitates and looks out the window! (Remaining Effort: 3).

Round 1: Mac maneuvers along the top roof line to flank the caboose!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 1).

Buster grabbed a loose structural cargo chain, spun it over his helmet like a lasso, and let it fly. The heavy iron loops caught two Steel Phantoms right around their leather vests, pinning them together before Buster yanked them hard into an empty steel container bin. Sit tight, boys, your stop is coming up! Buster bellowed over the roar of the wind.

The Phantom boss scrambled toward the coupling lock, trying to decouple the flatbed to steal at least one crate. Perry pointed dramatically through the open side door toward the iron bridge supports.

Perry: Hey, boss! You might want to hold onto something! This old bridge hasn't been serviced since the goblin wars, and we just hit the structural resonance point! Look at those rivets pop!

The boss gasped and leaped away from the coupling to grip a structural safety rail in absolute terror. His hesitation allowed Mac to drop down from the roof directly behind him, executing a swift sweep of his legs to send the leader sliding across the slick metal floor, straight toward the caboose interior.

⚔️ Combat Challenge: Bringing the Leviathan to a Halt (1 Effort Remaining)

Round 2: Mac yanks the primary emergency brake handle!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [6, 3, 4] — Success!

Outcome: The final Effort Token is removed. The brakes engagement sequence is successful!

Mac lunged into the control cabin, grabbed the massive, bright red emergency brake lever, and pulled it down with all his body weight. The undercarriage of the Iron Leviathan erupted in a massive blinding cloud of white sparks and screeching metal friction as the massive mag-train ground to a shuddering, definitive halt right on the edge of the Dust Junction boundary line.

Buster marched up behind the groaning Phantom boss, lifting him by his collar and tying him to a brake valve handle with a heavy bungee cord.

Buster: This train does not make stops for thieves. Hope you like walking in the sand.


Ten Down, Two to Go

By the time the regional marshals arrived to transport the captured Steel Phantoms, Barnaby and a team of grateful orphanage volunteers were already cataloging the untouched charity crates, cheering for the three road heroes.

Barnaby: You three are magnificent! You saved the supplies for hundreds of kids across the basin. The town council is commissioning a bronze statue of your club to stand in the main junction square!

Perry: Skip the statue, Barnaby. Just make sure those kids get their winter coats before the cold desert nights hit.

As they stepped off the train platform to retrieve Mac's buried chopper, a sudden, blinding flash of pure crimson and violet magic exploded directly across their faces. Perry gasped, dropping to his knees as his nose began to tingle and shift. When the light cleared, Buster looked at him in total shock. The long, prominent pig snouts were gone. Their noses were completely, normally human. Only their sharp, protruding tusks remained from Morwen's original curse.

Buster: Well, look at that! Ten good deeds down! I can actually smell the desert sage without a snout in the way, boys!

Mac: We are practically human again! Ten down means we only need two more selfless acts before this spell breaks entirely and we can show our real faces to the world.

Perry: Two more, fellas. Let us get these bikes cleaned up and hit the road. The final stretch of asphalt is calling our names.

The three choppers roared back to life, their exhaust echoing across the desert flats as the Road Hogs tore off into the expanding afternoon sky, hunting for their eleventh path to ultimate redemption...

The end of the road is in sight! Road Hogs mixes cinematic, fast-paced storytelling with the elegant, narrative-focused rules of the Tricube Tales system.

Buckle your helmet and build your own crew of legendary highway riders in this wonderful universe designed by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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July 13, 2026

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Road Hogs 9

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 9: The Skyline Swindle


Adventure 9: The High-Rise Heist

Eight good deeds were marked in their ledger of redemption, leaving only four remaining before Morwen’s curse would be shattered forever. The highway climbed into the clouds, leading the Road Hogs to a sprawling, high-tech metropolis built on sheer mountain peaks. The adventure generator tables configured their next target:

Element Result Description
Town Type Bustling or busy Apex City, a vertical wonderland of glass towers and flying transit tracks.
Noteworthy Feature High-tech or futuristic Holographic billboards and automated delivery drones dominate the sky.
The Scenario Recover stolen goods Reclaiming a stolen hard drive containing the city's life-support codes.
The Location The Zenith Penthouse A luxury top-floor apartment accessible only by glass elevators.
The Objective Corporate Espionage A corrupt corporate executive has stolen the data to sell to a rival cartel.
The Complication Automated Security Lockout The building's defense AI goes haywire, trapping everyone in the penthouse.

The Road Hogs parked their choppers in an underground transit bay at the base of the Zenith Tower. As they adjusted their jackets, an anxious elven technician named Janice intercepted them near the express lift.

Janice: You have to help me! My boss, Director Sterling, just stole the master encryption drive containing the environmental grid codes for the whole upper district. He is up in the Zenith Penthouse finalizing a sale to an illegal cartel. But something went wrong—he activated a corporate security override, and now the tower's defense AI has gone rogue, locking down the top floors with deadly automated security drones!

Perry: A rogue AI and a crooked executive. That sounds like a very expensive mess, Janice. Why not just cut the power to the building?

Janice: If the power drops completely, the atmospheric stabilizers fail, and the city suffocates! Someone needs to get up to the penthouse, bypass the defense grid, and take that drive back before the cartel's stealth transport arrives at the roof pad!

Buster: Automated drones mean we do not have to hold back our punches. Let us take the express elevator.

Mac: The main elevator shaft is completely shut down by the security grid. We will have to climb the maintenance crane on the exterior of the building and hotwire the penthouse window washing platform to sneak inside. Buster, get ready to manipulate the heavy counterweights manually.

🎲 Challenge: Forcing the frozen mechanical gears of the exterior maintenance rig eighty stories up

GM Designations: Brawny Challenge | Difficulty: 5

Player Dice Pool: Buster tackles the frozen winch mechanism. He rolls 3 dice (Matches Brawny Trait). True to his Stubborn quirk, he refuses to wait for Mac to hack the digital brake, hauling the raw steel cables with pure muscle, increasing the difficulty to 6!

Dice Result: [1, 6, 4]

Outcome: Success! The 6 hits the maximum difficulty line. The gears snap into place with a shower of sparks, lifting the platform to the penthouse ledge, and Buster recovers 1 Resolve Token!

Buster: *Ugh!* Who needs a digital override when you have got arms like these? Watch your step, boys, it is a very long drop down to the lower highway.

They smashed through the reinforced glass balcony door, stepping right into the opulent, white-marble living room of the Zenith Penthouse. Red emergency lights flashed across the ceiling, and three levitating defense drones equipped with laser apertures immediately turned toward them, humming with lethal energy. At the far side of the room, Sterling and two cartel agents were cowering behind a bar counter, holding the glowing data drive.

Perry: Looks like the welcoming committee is automated. Let us clean the room before the tech salesman skips town.


Laser Grid Lockdown

The Hogs fanned out across the marble floor as the rogue security drones opened fire, burning lines into the expensive furniture.

⚔️ Combat Challenge: Dismantle the rogue defense drones and secure the encryption drive

GM Designations: Agile/Crafty Battle | Effort Tokens Required: 6

Round 1: Mac slides across the slick marble to slice the drone power lines!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [5, 5, 3] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Mac clips the internal wiring of the first drone, causing it to crash and explode! (Remaining Effort: 4).

Round 1: Perry uses his wits to hijack the cartel agents' communication frequency!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [1, 2, 4] — Failure.

Action: Perry uses his Gift of Gab to broadcast a fake evacuation announcement through their earpieces, spending 1 Karma Token to lower the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. The cartel agents flee toward the emergency stairs! (Remaining Effort: 3).

Round 1: Buster swats the remaining drones with a luxury sculpture!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 6, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 1).

Mac rolled behind a leather sofa, came up spinning, and launched his heavy wire-cutters straight into the sensory lens of the lead drone. The machine sputtered sparks, veered wildly out of control, and smashed face-first into a large holographic aquarium, shorting out instantly.

Meanwhile, the two cartel agents took one look at Buster lifting a massive abstract bronze statue over his head and decided the paycheck was not worth the medical bill. They scrambled past Director Sterling and bolted straight down the fire escape stairs, leaving the executive completely alone.

Sterling: Wait! Come back! You can't leave me with these... these monsters!

⚔️ Combat Challenge: Shuting Down the Final Threat (1 Effort Remaining)

Round 2: Mac executes a technical shutdown on the primary console!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [2, 5, 4] — Success!

Outcome: The final Effort Token is removed. The defense system is disabled and Sterling is cornered!

Mac lunged across the main executive desk, tapping a rapid diagnostic sequence into the master override pad. The red emergency lights instantly flickered over to a calm blue, and the final defense drone dropped harmlessly to the carpet, its engines powering down completely. Buster stepped up behind Director Sterling, plucking the glowing encryption drive out of his trembling hand like a grape.

Buster: I believe this belongs to the citizens of Apex City, slick. Your corporate career just reached its final floor.


Nine Down, Three to Go

By the time the Apex City corporate security squads arrived via flying transports to take Director Sterling into custody, Janice had the encryption drive safely re-installed into the main grid terminal, stabilizing the city's air supply.

Janice: You three are absolute legends! You saved the entire upper district from environmental collapse. The municipal board has authorized a lifetime supply of high-grade synthetic fuel credits for your bikes!

Perry: Free fuel is the best kind of fuel, Janice. Keep those AI systems on a shorter leash from now on.

As they stepped back onto the window-washing platform to head down to their bikes, a powerful, swirling current of violet magic enveloped their heads. Mac gripped his ears as they began to itch furiously. When the light faded, Perry looked at him and grinned. The long, floppy pig ears were entirely gone, replaced by normal human ears. Only their prominent pig snouts and tusks remained from Morwen's original spell.

Mac: Look at that! Nine good deeds down! We can actually hear the wind without all that flapping, boys!

Perry: Nine down, three to go. The finish line is practically in sight. Just a few more wrongs to right, and we can finally look in a standard mirror without laughing.

Buster: Then let us get back down to the asphalt level. The engines are cool, the tanks are full, and the highway is waiting.

The three choppers roared to life in the mountain air, their exhaust echoing through the high canyons of Apex City as the Road Hogs dove back onto the open road, tracking down their tenth path to full redemption...

The journey approaches its climax! Road Hogs combines high-octane action with the fast, narrative-driven rules of the Tricube Tales system.

Grip the handlebars and forge your own destiny across the blacktop in this fantastic setting created by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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