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June 23, 2026

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Someplace in Time 10

ORUS Mission Log: Scene 3 - Grand Finale

 


Mission Log: The Gondolier Alliance

Timeline: Venice, 1348 | Current Objective: Capture Maestro Rithialli

🛶 Alliances Across the Ages

As Maestro Rithialli scrambles backward to leap into his escape craft, his two loyal Genoese sailors lunged forward with bared daggers. But the time travelers are already one step ahead, choosing connection over brute force. Lucy spots the weathered old gondolier who had originally rowed them down the Grand Canal, watching the dockside chaos unfold with wide, anxious eyes.

Sprinting past the flashing blades of the sailors, Lucy intercepts the boatman. Locking eyes with him, she speaks with intense, absolute sincerity, invoking the names of the merchant guilds Dr. Stevens had mentioned earlier. She guarantees him that the strange fish-headed figure is harboring a lethal, foreign pestilence that will destroy his beloved city. Swayed by her burning conviction, the historical boatman nods fiercely. With a masterful, sweeping stroke of his long wooden oar, he steers his heavy black gondola completely sideways across the canal, perfectly wedging it into the stone slipway and blockading Rth-thya-lyi's escape route entirely.

The fish-man panics, his webbed feet slipping on the slick wood of the trapped boat. Seizing the golden opportunity, Corporal Osprey and Dr. Stevens smoothly sidestep the confused Genoese sailors. Osprey tackles the Deep One directly onto the stone walkway, pinning his scaly arms behind his back. Dr. Pfennig swiftly steps in, using her specialized container tools to scoop up the two tiny, bewildered plague rats, Mickey and Priscilla—complete with their miniature liripipe hats—before they can flee into the sewage vents. With a firm, clinical tug, Lucy snatches the inverted trident golden earring right from the anomaly's vestigial left ear. The future of Europe is saved.

🎲 SYSTEM MECHANICS: PERSUASION & CAPTURE

The team secures a powerful historical asset by interacting meaningfully with the local timeline, converting a stressful chase into a textbook tactical cornering.

Gondolier Persuasion: CR 25 (Easy) -> Lucy's Social (3) + 1 = 4 vs Target 2 (Success!)
Capture Difficulty: CR 45 (Extreme)
Lead Character: Lucy
Calculation: Social Savvy (2) + Quick Wits (1) + Gondolier Alliance Boon (+1) = +4 Bonus
Assisted By: Osprey (+1), Stevens (+1), Pfennig (+1)
Total Party Bonus: +7
GM Secret Target: 39
Success Span: 32 to 46
Player's Estimate: 39 (EXACT HIT - CRITICAL SUCCESS!!!)

Result: Absolute Critical Success! By guessing the secret number exactly on the nose, the party achieves a perfect victory. The Deep One, both infected sailors, and the dancing rats are completely secured simultaneously without any contagion escaping into the Serenissima.

🏺 Contagion Contained

With Rth-thya-lyi pinned, Lucy brings up her molecular compressor pistol, instantly snapping the giant fish-man into a micro-sized stasis cube alongside his historical sailors and his hatted rodent companions. The entire biological threat is cleanly vacuum-sealed, ensuring the Black Death of 1348 remains exactly as history intended, preventing a horrifying societal collapse and allowing the glorious Renaissance to blossom on schedule.

Lucy holds up the heavy, inverted trident earring. As the cold metal comes within inches of the team's spatiotemporal extrapolators, the glowing wristbands instantly terminate the Venetian countdown. The crimson 'Stop' icon vanishes, replaced by bright cyan characters humming with neon cybernetic static.

“When the Deep One’s earring is near a spatiotemporal extrapolator wristband, all the wristband displays flash a line of text reading ‘Chiba City, 2122, Shoggoth, thread.’ You tap the green ‘GO’ icon next to the destination and the wristband activates. Your knees go weak, you feel a pulling sensation, your vision blurs, and a few seconds later you find yourself in an entirely different place.”

Scene 3 Completed! The Renaissance is safe. Next stop: the rain-slicked, neon cyber-streets of Chiba City!

COORDINATES LOCKED: CHIBA CITY, 2122

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading

June 22, 2026

0

Someplace in Time 9

ORUS Mission Log: Scene 3 - Tavern Brawl

 


Mission Log: Chaos at the Formaggio e Fuoco

Timeline: Venice, 1348 | Current Objective: Neutralize the Infected Guards

⚔️ High Stakes, High Action

As the three armored, plague-ridden thugs step away from the tavern wall and swagger forward with drawn steel, our agents drop all pretense of caution. They initiate a devastatingly coordinated, full-throttle tactical assault that utilizes the unique brilliance of every single team member.

Lucy and Dr. Stella Pfennig trigger the opening gambit. Stepping boldly into the center of the walkway, Lucy takes a deep breath and projectively bellows in a flawless, panicked Venetian dialect: "Pestilenza! The watchmen carry the black death! Look at their necks!" Simultaneously, Dr. Pfennig shatters a chemical capsule from her kit onto the stone floor, releasing a localized puff of pungent, medicinal vapor that instantly convinces the crowd. Panic strikes like lightning; the twenty rowdy tavern-goers erupt into a chaotic, stampeding frenzy, violently pushing past the guards and totally disrupting their defensive formation.

Before the disoriented thugs can recover, Dr. Steven Stevens strikes from their blind spot. Relying on his precise anatomical and historical study of fourteenth-century biological trauma, he shouts tactical coordinates to the team, pointing out exactly how the painful, fluid-filled buboes on the guards' necks have severely compromised their physical balance and range of motion. "Strike the left flanks!" he barks. "Their equilibrium is completely shot!"

With the crowd scattering and the targets' structural weaknesses completely exposed, Corporal Morgan Osprey delivers the kinetic finale. Stepping forward like an absolute juggernaut, he draws his collapsible tactical baton. He ducks under the first guard's clumsy sword swing, executing a brutal sweep that shatters the watchman's kneecap. Spinning on his heel, Osprey hammers the second guard's weapon completely out of his hand, using the momentum to hurl the gasping thug headfirst into the canal. The third guard, terrified by this display of futuristic martial dominance, drops his sword entirely and flees screaming into the dark alleys. The path to the anomaly is blown wide open!

🎲 SYSTEM MECHANICS: INTEGRATED TAVERN BRAWL

The party merges crowd manipulation, anatomical targeting, and direct physical suppression into a spectacularly high-action combat sequence.

Challenge Difficulty: CR 40 (Very Hard Combat)
Lead Character: Cpl. Osprey
Calculation: Combat Matrix (3) + Security Training (1) = +4 Base Bonus
Assisted By (Lucy & Pfennig): Panic Stampede (Option C) = +2 Bonus
Assisted By (Dr. Stevens): Anatomical Weakness Analysis (Option B) = +2 Bonus
Total Party Cooperative Bonus: +8
GM Secret Target: 33
Success Span: 25 to 41
Player's Estimate: 34 (Near Critical Success!!!)

Result: Near Critical Success! By combining every single discipline, the agents completely dismantle the hostile presence in seconds without taking a single scratch or losing an item of equipment.

🦑 "By the Bony Spurs of Dagon!"

The thunderous collapse of his personal security detail immediately cuts through Maestro Rithialli's musical performance. The out-of-tune scraping of the vielle screeches to a dead stop. “The Deep One glowers at you with glowing grapefruit-sized eyes, tugs his golden earring and shouts hoarsely, ‘By the bony spurs of Dagon, will you insufferable mooks never leave me in peace?’”

In a blind panic, Rth-thya-lyi scoops his two jaunty, liripipe-hat-wearing dancing rats, Mickey and Priscilla, into his silk doublet. He spins around and bolts at high speed toward the stone edge of the side canal where several gondolas are moored. However, his two pale, sweaty Genoese sailor companions step directly into our path, drawing heavy maritime daggers to block our pursuit while the angry, disrupted crowd begins to push back against our heroes.

📋 Challenge 3: Catching the Deep One (CR 45)

The Deep One is about to leap into a gondola to escape down the twisting canals of Venice. We must bypass the sailors and secure him immediately.

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading

June 21, 2026

0

Someplace in Time 8

 


ORUS Mission Log: Scene 3 - The Gondola Gamble

Mission Log: The Gondola Gamble

Timeline: Venice, 1348 | Current Objective: Navigate the Grand Canal

🌊 Splitting the Waves at the Molo

Deciding to bypass the dark, confusing maze of pedestrian streets, the party moves south, stepping past the grand twin pillars of the Lion of St. Mark and San Teodoro. Ahead lies the bustling stone pier of the waterfront. Despite the fading twilight, the lapping waters of the Bacino di San Marco are crowded with sleek, black wooden boats. Shifty-looking gondoliers use their long oars to maneuver through the currents, calling out for passengers in thick Venetian accents.

The agents approach a wide stone staircase leading down to the water level. The crimson arrow on their spatiotemporal extrapolators points directly west and slightly north, where the massive river basin narrows into the entry of the famed Grand Canal. But a challenge presents itself immediately: the team looks incredibly strange to the medieval locals, and the ORUS-provided currency in their pockets is dangerously limited. To secure a boat without raising suspicion or getting ripped off, a combined team effort is mandatory.

Lucy takes the lead, stepping onto the damp steps with a dazzling, disarming smile. She catches the eye of an older, weathered gondolier whose boat is tied to the post. Relying on her quick wits and effortless social charm, she begins spinning a tale about being foreign merchants separated from their main caravan after the recent January earthquake. She flashes a heavy, authentic Venetian silver coin to prove they can pay for a direct charter.

To seal the deal, the rest of the crew steps in to assist. Dr. Steven Stevens stands confidently right behind her, using his vast historical knowledge of ancient trade routes to casually drop accurate local place names and merchant guild terminology into the conversation, giving their cover story flawless academic credibility. Meanwhile, Corporal Morgan Osprey puts his security instincts to work, stepping into the boat first to help steady the rocking wood while simultaneously using his intimidating stature to subtly discourage nearby rival boatmen from interfering or raising the price. Finally, Dr. Stella Pfennig keeps a keen eye on the gondolier's physical reactions, stepping forward to hand over the exact coin value with a calm, clinical authority that leaves no room for hesitation. The collaborative maneuver works like clockwork.

🎲 SYSTEM MECHANICS: COOPERATIVE NAVIGATION CHALLENGE

The party works in perfect synchronization, stacking their unique attributes and professions to maximize their chances of securing a safe trip down the Grand Canal.

Challenge Difficulty: CR 30 (Moderate)
Lead Character: Lucy
Calculation: Social Savvy (2) + Quick Wits (1) = +3 Base Bonus
Assisted By (Dr. Stevens): Knowledge of Local Guild Lore = +1 Bonus
Assisted By (Cpl. Osprey): Physical Crowd Security = +1 Bonus
Assisted By (Dr. Pfennig): Tactical Calculation/Coin Hand-off = +1 Bonus
Total Party Cooperative Bonus: +6
GM Secret Target: 25
Success Span: 19 to 29
Player's Estimate: 24 (Normal Success!)

Result: Normal Success. Convinced by Lucy's smooth negotiation and backed by the undeniable weight of genuine silver coin, the gondolier nods respectfully and ushers the agents onto the cushioned wooden seats. With a powerful push of his oar, the boat glides out onto the dark, shimmering water, cutting past incoming merchant ships and steering smoothly into the mouth of the Grand Canal.

🧀 Cornered at the Formaggio e Fuoco

The gondola weaves deeper into the heart of the Serenissima, passing grand gothic palaces whose marble facades reflect the flickering torches of the night watch. Following the pulsing crimson arrow on their wristbands, Lucy subtly signals the gondolier to make a sudden right turn down a narrow, shadowy side canal. They pull up along a low stone walkway, step out of the boat, and step right into the sights and sounds of a raucous dockside party.

“You find yourselves at last in a narrow street next to a tavern called the Formaggio e Fuoco, where you see flickering torchlight and hear the noise of shouting and laughter. A crowd of about 20 roughly-dressed men and women are gathered around three figures. Two are men in sailor garb and the third looks like Rth-thya-lyi, the Deep One you are seeking. Rth-thya-lyi is dressed in a large, brocaded doublet, a matching hat that covers its huge, gilled fish head, and wears an oversized golden earring.”

“As you elbow your way to the front, you will see that a pair of enormous rats have been dressed in little liripipe hats, and they are dancing on their hind legs.”

“Rth-thya-lyi is playing a battered and out-of-tune vielle as the crowd claps and stomps to the beat, and his two companions have their hats out, encouraging the crowd to toss in coins or bread. The two companions look a little pale and sweaty, despite the coolness of the evening.”

The party spots three lightly-armored figures loitering against the wall of the tavern nearby, completely ignoring the festive dancing rats. Their pale skin, sweaty foreheads, and visibly swollen necks clearly indicate they are heavily infected with the plague—and their hands are resting tightly on the hilts of their swords. They spot our heroes approaching and instantly swagger forward with cold, hostile eyes.

📋 Challenge 2: Fighting the Thugs (CR 40)

The three infected guards are moving to intercept you before you can reach the partying Deep One. How will the team cooperate to neutralize this lethal threat?

⏳ Ready to Alter the Fabric of History?

Enjoying the reality-bending exploits of our ORUS agents? You can jump into the timeline yourself! Gear up with your own spatiotemporal extrapolator, hunt down CthulWho's escaped anomalies, and protect the space-time continuum in this standalone Timepunk adventure.

Keep Reading
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