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July 15, 2026

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Road Hogs 11

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 11: The Ancient Arcana


Adventure 11: The Crossroads Sanctum

Ten noble marks stood on their tally. Only their jagged, protruding tusks remained of Morwen's hideous curse. The open road gave way to a twisted, surreal landscape where the asphalt cracked open to reveal veins of raw, pulsing ley-line energy. The generator tables rolled up a mystical dilemma:

Element Result Description
Town Type Magical or supernatural Omen Hollow, a misty village existing halfway between the mortal realm and the ether.
Noteworthy Feature Ancient ruins nearby The monolithic Stones of Destiny cast long, reality-bending shadows over the highway.
The Scenario Defend a location or person Protecting an ancient temple guardian holding the final key to the curse's origin.
The Location The Sunken Obelisk An subterranean temple exposed by a recent, magical earthquake.
The Objective Divine Intervention Stopping a radical cult from siphoning the shrine's ancient power to summon an old evil.
The Complication Morwen’s Vengeance The warlock Morwen has sent his elite Shadow Stalkers to eliminate the Hogs before they break his spell.

The air in Omen Hollow tasted like ozone and old parchment. The Hogs guided their choppers into a gaping chasm in the center of the road, down into the glowing chambers of the Sunken Obelisk. There, an elderly, blind avian mystic named Elder Zephyr lay pinned beneath a fallen magical pillar, surrounded by robed cultists chanting in dark tongues.

Elder Zephyr: Hogs of the road! You have come... just as the prophecy foretold! The cultists are siphoning my life force to charge the Gateway of Oblivion! But worse... Morwen knows you are close to breaking your bonds! He has sent his personal wraiths to make sure you never perform your eleventh deed!

Perry: Morwen is panicking. That means we are right on schedule. Hang on, old-timer, we are about to lighten your load.

Elder Zephyr: Wait! The pillar holding me down is bound by an unstable gravity rune. One wrong touch and it will collapse, crushing the subterranean foundations of the town above!

Mac: A magical gravity lock? That is just an inverse kinetic grid. Perry, keep those cultists talking. Buster, prepare to catch the weight when I invert the poles!

🎲 Challenge: Reversing the arcane polarity of the gravity rune to lift the stone pillar

GM Designations: Crafty Challenge | Difficulty: 5

Player Dice Pool: Mac uses his technical knowledge to hack the magical inscription using a copper wire ground-loop. He rolls 3 dice (Matches Crafty Trait). Driven by his Impulsive quirk, he scratches out the main glyph with a screwdriver instead of waiting for a proper diagnostic, bumping the difficulty to 6!

Dice Result: [3, 1, 6]

Outcome: Success! The 6 matches the high difficulty exactly. The rune flashes bright blue, momentarily making the multi-ton pillar weightless so Buster can hurl it aside! Mac recovers 1 Resolve Token!

Mac: *Phew!* Magic is just science with flashier lights! Get up, Elder, the perimeter is about to get messy!

As Elder Zephyr scrambled to safety, the shadows along the temple walls lengthened, twisting into terrifying, faceless silhouettes with glowing violet blades. Morwen’s Shadow Stalkers had arrived to execute the final judgment.

Shadow Stalker Leader: The Warlock’s curse is eternal, swine! You will die in the dark!

Perry: We are down to our last teeth, shadow-boy. And we bite hard.


Banishment of Shadows

The wraiths lunged forward, moving like liquid darkness across the illuminated stone tiles of the ancient sanctum.

⚔️ Combat Challenge: Banish Morwen's Shadow Stalkers and protect the Elder

GM Designations: Brawny/Crafty Battle | Effort Tokens Required: 6

Round 1: Buster uses his chrome tailpipes to reflect the temple's magical light beams!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. The reflected light sears through the wraiths! (Remaining Effort: 4).

Round 1: Perry uses his roaring engine to disrupt the dark cultists' chanting!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [4, 3, 1] — Failure.

Action: Perry uses his Gift of Gab to scream an insulting counter-chant over the exhaust notes, spending 1 Karma Token to lower the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. The portal's energy begins to fluctuate wildly! (Remaining Effort: 3).

Round 1: Mac uses his customized magnesium flares to blind the entities!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [6, 5, 4] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 1).

Brawny as ever, Buster wheeled his chopper directly into a beam of pure ethereal light pouring from the ceiling, using the polished chrome of his custom exhaust shields to redirect the beam like a laser cannon. The light tore through the front rank of the Shadow Stalkers, vaporizing them into harmless mist.

Mac pulled two high-intensity magnesium road flares from his saddlebag, struck them against his handlebars, and hurled them into the center of the dark mass. The blinding, mundane white fire shattered the magical dark, sending the remaining cultists running for the exits as their spell unraveled completely.

⚔️ Combat Challenge: Purging the Last Shadow (1 Effort Remaining)

Round 2: Perry executes a crushing tire-burnout across the shadow leader!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [5, 2, 3] — Success!

Outcome: The final Effort Token is removed. The shadow vanguard is completely destroyed!

Perry popped his clutch, spinning his rear tire over the stone altar and spraying a wave of sparks that dissolved the Shadow Leader into nothingness. The Sunken Obelisk fell completely silent, the ancient energy returning to a peaceful, golden glow.


Eleven Down, One to Go: The Final Climax Approaches

Elder Zephyr leaned heavily on his staff, his sightless eyes welling with tears as he looked toward the three exhausted riders.

Elder Zephyr: You have done it. The eleventh deed is fulfilled! But listen to me closely—Morwen has retreated to his ultimate stronghold, the **Citadel of Spire Rock**, located at the absolute dead-end of Highway 666. He is currently weaving a cataclysmic spell that will lock the entire realm into a permanent curse, ensuring no one can ever challenge him again!

Perry: Then it is a good thing we are fast drivers, Elder. We have a date with a warlock.

As they walked out to their choppers, a monumental wave of golden light tore across their faces. The sharp, protruding tusks—the very last remnants of their bestial transformation—snapped and dissolved into glittering stardust. Their faces were now entirely human, smooth and unblemished. Except for one final detail: **their skin still bore a faint, glowing pink hue**, a lingering signature of the curse that would only break when Morwen himself was defeated.

Mac: Look at us! No snout, no ears, no tusks! Eleven deeds down! We are one single victory away from being completely human again!

Buster: This is it, boys. The big one. No more small-town disputes. We are riding straight into the heart of the storm.

Perry: Load up everything you’ve got. Check your oil, check your ammo, and tighten your vests. Next stop: Spire Rock. Let's go finish this story.

The three choppers thundered to life with an apocalyptic roar, shaking the ancient stones of Omen Hollow. The Road Hogs opened their throttles wide, tearing down the cracked asphalt of Highway 666, racing straight toward their twelfth, final, and greatest battle of all...

The stage is set for the epic finale! Road Hogs balances fast-paced, high-stakes action with the brilliant, rules-light Tricube Tales system.

Will the crew defeat Morwen and claim total redemption? Prepare your dice for the final showdown in this remarkable universe by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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July 14, 2026

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The Usborne Book of World History Dates

 


If you’ve ever felt that history books can be a bit dry, or perhaps too focused on just one corner of the map, I’d like to introduce you to a real treasure: The Usborne Book of World History Dates.

What makes this volume stand out is its truly global ambition. It is a wonderfully comprehensive resource that manages to step away from the traditional Eurocentric lens. Instead, it invites us to explore the breadth of human experience by highlighting civilizations from every corner of the globe, giving equal weight to the fascinating stories that have shaped our world.

Despite being packed with an incredible density of facts, this book is never boring. It masters the art of brevity—presenting information in a way that is incredibly concise and easy to digest, whether you are flipping through for a specific date or diving deep into a new era.

And, of course, no Usborne classic would be complete without its signature visual style. The illustrations are truly wonderful, turning what could be a static list of dates into a vivid, colorful journey through time. It is the perfect companion for anyone who wants to see the big picture of history without getting lost in the weeds.



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Road Hogs 10

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 10: The High-Speed Hostage


Adventure 10: The Train Robbery

Nine victories were secured, leaving just three good deeds between the Road Hogs and total restoration. Descending from the high peaks of Apex City, they reached a sweeping desert transit corridor where massive mag-trains sliced through the sand. The adventure generator tables clicked into place for a true highway crisis:

Element Result Description
Town Type Industrial or polluted Dust Junction, a gritty refueling station choking on soot and sand.
Noteworthy Feature Lots of non-humans Goblin scrap-merchants and orc laborers operate the transit rail lines.
The Scenario Stop a heist or robbery Intercepting a ruthless gang looting a moving overland cargo transport.
The Location A moving freight train The Iron Leviathan, an armored locomotive speeding across the flatlands.
The Objective Proud But Penniless The train cargo belongs to an orphanage charity, but the public thinks it is corporate gold.
The Complication A rival biker gang The Steel Phantoms are pacing the train on heavily armed sand-skiffs.

The desert heat mirage twisted the horizon as the Hogs idled near the main platform of Dust Junction. A panicked goblin rail-conductor named Barnaby sprinted down the track toward them, his long ears trembling.

Barnaby: Travelers! You have to move! The Iron Leviathan just blew past the station checkpoint—it has been boarded by the Steel Phantoms biker gang! They think they are stealing a cache of luxury bullion from a corrupt megacorp, but that cargo is actually a massive shipment of winter clothing, medical supplies, and food funding for the regional non-human orphanages! If they dump the crates in the deep desert, hundreds of kids will suffer!

Perry: A bunch of modern-day desperados stealing from kids because they cannot read a cargo manifest. Classic.

Barnaby: The train's manual brake controls are locked in the rear caboose, but the Phantoms are pacing the locomotive on rocket-powered sand-skiffs, shooting out the external couplers! You have to match the train's speed and leap aboard!

Mac: Moving at ninety miles an hour over unstable sand dunes? That is a textbook high-speed interception. Buster, Perry, throttle up!

The three custom choppers roared onto the desert flats, kicking up massive plumes of yellow dust as they drew parallel to the roaring iron undercarriage of the speeding train. A sleek sand-skiff driven by two armed Steel Phantoms veered toward Mac, attempting to wedge him under the heavy steel wheels of the locomotive.

🎲 Challenge: Executing a precision motorcycle jump onto the train's side maintenance ladder

GM Designations: Agile Challenge | Difficulty: 5

Player Dice Pool: Mac takes the lead on the dangerous stunt. He rolls 3 dice (Matches Agile Trait). Giving in to his Impulsive quirk, he hits a shifting sand dune to catch maximum air without calculating the train's lateral sway, boosting the difficulty to 6!

Dice Result: [4, 2, 6]

Outcome: Success! The 6 matches the high difficulty exactly. Mac abandons his bike perfectly, grabbing the rusted ladder handle while his chopper slides safely into a soft sand dune below. Mac recovers 1 Resolve Token!

Mac: Woohoo! My chopper's going to need a serious carwash after this, but I am on board! Dropping the exterior cargo ramp for you guys now!

Mac kicked the manual emergency release button on the side of the flatbed car. A heavy steel loading ramp dropped with a metallic crunch, scraping the desert sand and allowing Perry and Buster to ride their choppers straight up into the moving train car.

They parked their bikes next to the targeted charity crates just as four heavily armed Steel Phantoms scrambled down from the roof of the next car, guns drawn and masks locked.

Phantom Boss: Get away from the corp gold, you pig-nosed freaks! This haul belongs to the Phantoms!

Buster: Gold? Check the label on the boxes, genius. That is baby formula and blankets. And you are going to leave it right where it is.


Showdown on the Fast Track

Wind howled through the open flatbed as the train rocked violently across the desert canyon bridge. The Phantoms opened fire, their rounds pinging off the heavy iron cargo bracing.

⚔️ Combat Challenge: Overpower the train robbers and secure the emergency brake

GM Designations: Brawny/Agile Battle | Effort Tokens Required: 6

Round 1: Buster uses a heavy cargo chain to swing the thieves into the side walls!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 5, 3] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Buster whips the high-tensile chain, wrapping up two shooters simultaneously! (Remaining Effort: 4).

Round 1: Perry exploits the train's swaying momentum to unbalance the boss!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [1, 2, 4] — Failure.

Action: Perry uses his Gift of Gab to call out a fake structural failure on the bridge ahead, spending 1 Karma Token to drop the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. The boss hesitates and looks out the window! (Remaining Effort: 3).

Round 1: Mac maneuvers along the top roof line to flank the caboose!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 1).

Buster grabbed a loose structural cargo chain, spun it over his helmet like a lasso, and let it fly. The heavy iron loops caught two Steel Phantoms right around their leather vests, pinning them together before Buster yanked them hard into an empty steel container bin. Sit tight, boys, your stop is coming up! Buster bellowed over the roar of the wind.

The Phantom boss scrambled toward the coupling lock, trying to decouple the flatbed to steal at least one crate. Perry pointed dramatically through the open side door toward the iron bridge supports.

Perry: Hey, boss! You might want to hold onto something! This old bridge hasn't been serviced since the goblin wars, and we just hit the structural resonance point! Look at those rivets pop!

The boss gasped and leaped away from the coupling to grip a structural safety rail in absolute terror. His hesitation allowed Mac to drop down from the roof directly behind him, executing a swift sweep of his legs to send the leader sliding across the slick metal floor, straight toward the caboose interior.

⚔️ Combat Challenge: Bringing the Leviathan to a Halt (1 Effort Remaining)

Round 2: Mac yanks the primary emergency brake handle!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [6, 3, 4] — Success!

Outcome: The final Effort Token is removed. The brakes engagement sequence is successful!

Mac lunged into the control cabin, grabbed the massive, bright red emergency brake lever, and pulled it down with all his body weight. The undercarriage of the Iron Leviathan erupted in a massive blinding cloud of white sparks and screeching metal friction as the massive mag-train ground to a shuddering, definitive halt right on the edge of the Dust Junction boundary line.

Buster marched up behind the groaning Phantom boss, lifting him by his collar and tying him to a brake valve handle with a heavy bungee cord.

Buster: This train does not make stops for thieves. Hope you like walking in the sand.


Ten Down, Two to Go

By the time the regional marshals arrived to transport the captured Steel Phantoms, Barnaby and a team of grateful orphanage volunteers were already cataloging the untouched charity crates, cheering for the three road heroes.

Barnaby: You three are magnificent! You saved the supplies for hundreds of kids across the basin. The town council is commissioning a bronze statue of your club to stand in the main junction square!

Perry: Skip the statue, Barnaby. Just make sure those kids get their winter coats before the cold desert nights hit.

As they stepped off the train platform to retrieve Mac's buried chopper, a sudden, blinding flash of pure crimson and violet magic exploded directly across their faces. Perry gasped, dropping to his knees as his nose began to tingle and shift. When the light cleared, Buster looked at him in total shock. The long, prominent pig snouts were gone. Their noses were completely, normally human. Only their sharp, protruding tusks remained from Morwen's original curse.

Buster: Well, look at that! Ten good deeds down! I can actually smell the desert sage without a snout in the way, boys!

Mac: We are practically human again! Ten down means we only need two more selfless acts before this spell breaks entirely and we can show our real faces to the world.

Perry: Two more, fellas. Let us get these bikes cleaned up and hit the road. The final stretch of asphalt is calling our names.

The three choppers roared back to life, their exhaust echoing across the desert flats as the Road Hogs tore off into the expanding afternoon sky, hunting for their eleventh path to ultimate redemption...

The end of the road is in sight! Road Hogs mixes cinematic, fast-paced storytelling with the elegant, narrative-focused rules of the Tricube Tales system.

Buckle your helmet and build your own crew of legendary highway riders in this wonderful universe designed by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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