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July 28, 2026

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Reptoids Under Pittsburgh 12

Reptoids Under Pittsburgh

Session 12: The Flush and the Shadow

Posted by The Game Master | Category: Campaign Playthrough

The dark iron service hatch beneath the 31st Street Bridge hummed with the sound of rushing water. Down below, the subterranean vanguard was already digging in. Going straight down the middle would be suicide, so the team devised a dual-pronged tactical insertion: a massive diversion up top, combined with a dead-silent drop into the shadows.

While Danny, Uncle Morty, and Brenda crept down the wet concrete embankment with their weapons low and flashlights off, Sally ran back to the warehouse's primary infrastructure valve. Gripping the massive, rusted iron wheel of the main water bypass, she checked her watch. “I’m priming the reverse-flush now, Danny,” she radioed in. “The second you hear the pressure blow, you move.”

🎲 Sally's Infrastructure Sabotage Check (Level 1 Intellect Check - 3d6)

Target: Sally's Intellect (IT) is 12. She needs to correctly balance the pressure lines to create a localized surge without blowing up the city's main water treatment facility.

The Dice: [3] + [4] + [1] = 8

Modifiers: Sally applies her Notice Details (Lv1) talent to read the old pressure gauges flawlessly, letting her subtract 1 from the total.

Final Total: 8 - 1 = 7

Result: 7 is a brilliant success under her target of 12! The trap is set perfectly.

Experience Gained: Target (12) - Final Roll (7) = 5 EP earned for Sally (Current Total: 21 EP!).

Deep within the access tunnels, a massive, echoing *THOOM* reverberated through the pipes. Thousands of gallons of pressurized municipal water tore through the drainage valves, bursting into the primary intersection like a tidal wave. Screams of scaly shock rang out down below as the sudden torrent caught the Reptoid sentries completely off guard, washing their structural blockades down the tunnel.

That was Danny's cue. Moving with absolute discretion, he used Morty's padded climbing ropes to slide silently through the main service grate, keeping his shotgun tucked flat against his chest. Brenda and Morty followed, their boots making zero sound as they slipped through the steam.

🎲 Danny's Infiltration & Stealth Check (Level 1 Skill Check - 3d6)

Target: Danny's Skill (SK) is 11. He must drop into the wet, echoing darkness without drawing the attention of the remaining scouts.

The Dice: [2] + [1] + [5] = 8

Result: 8 is well under 11. SUCCESS! Danny drops into the tunnel shadows completely undetected.

Experience Gained: Target (11) - Roll (8) = 3 EP earned for Danny (Current Total: 3 EP).

Thanks to Sally's massive water diversion, the immediate junction was a chaotic mess of swirling river mud and confused, dazed reptoids struggling to recover their equipment. Slipping past them in the shadows was easy. Danny waved Morty forward, his eyes scanning the dripping brick arches until they found what they were looking for: the heavy steel bulkhead leading into the Duquesne Light power grid substation.

Sally dropped down the rope moments later, her wrench tucked back into her belt. The path to the heart of the hive was wide open, but the high-voltage hum of the substation ahead was vibrating through the walls. The final confrontation was only a room away.

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July 27, 2026

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Reptoids Under Pittsburgh 11

Reptoids Under Pittsburgh

Session 11: Secrets from the Deep

Posted by The Game Master | Category: Campaign Playthrough

The pinned Alpha beast growled, a low, vibration that rattled Danny's teeth. Thousands of pounds of industrial metal kept it securely glued to the warehouse floor, but its tail still thrashed weakly. While Uncle Morty’s crew scrambled around the warehouse to prepare for a deep-tunnel breach, Danny and Sally walked right up to the monster's snapping jaws.

Danny drew his new surplus pistol and held it dead center between the creature's yellow eyes. “Give us a reason, gecko,” Danny warned, his grip steady. Sally knelt down safely out of reach of its teeth, her fingers sweeping across the creature’s rubbery hide. She wasn't just guessing—she noticed something artificial fused right into its thick leather collar.

🎲 Sally's Tactical Extraction Check (Level 1 Intellect Check - 3d6)

Target: Sally's Intellect (IT) is 12. She needs to decipher the bizarre subterranean device attached to the beast to pinpoint the hive's staging area.

The Dice: [1] + [4] + [3] = 8

Modifiers: Sally applies her Notice Details (Lv1) talent, letting her subtract 1 from the total.

Final Total: 8 - 1 = 7

Result: 7 is an incredible roll, well below 12. CRITICAL SUCCESS!

Experience Gained: Target (12) - Final Roll (7) = 5 EP earned for Sally (Current Total: 16 EP).

With a satisfying click, Sally pried open a crude, brass-cased compass-like tracking apparatus bolted directly into the beast's scales. Inside wasn't a standard magnetic needle, but a pressurized fluid vial that pointed directly toward a specific subterranean junction. “This is it!” Sally gasped. “It tracks the pressure differentials in the water main. It’s pointing right toward the forgotten service hatch beneath the 31st Street Bridge. That's their direct backdoor into the power substation grid!”

While Sally mapped the exact route, Uncle Morty thudded a heavy wooden footlocker onto the hood of the van. Inside lay the real hardware—heavy tactical options for a final push into the darkness.

“If you're going into their nest, you're going loaded,” Morty grunted, spinning the combination dial. “Carl, give the boy the backup 12-gauge. Sally, take these fragments. We don't come home without winning this.”

💥 The Armory Unlock & Final Gear Prep

While the team uncovers the location, Morty unlocks his premium stash. Danny and Sally pool their remaining $30 cash and trade in some favor tokens to maximize their firepower:

  • Danny's Weapon Upgrade: Swaps his small blade for Carl's Shotgun (Damage: 3d6 at Close Range, a massive upgrade for tunnel fighting!).
  • Sally's Special Inventory: Receives 2 Homemade Pipe Grenades from Morty's locker (Damage: 4d6 explosive radius, perfect for clearing tight tunnel corridors).

Brenda slung her hunting rifle over her shoulder and checked the battery on her tactical headlamp. “The water grid is already fluctuating on the radio. If we don't drop down into that hatch and seal the primary main within the hour, Pittsburgh is going dark permanently.”

Danny pumped his shotgun with a satisfying, metallic click, locking eyes with Sally. The preparation was finished. They had the target, they had the heavy artillery, and the sewers were waiting.

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July 26, 2026

0

Reptoids Under Pittsburgh 10

Reptoids Under Pittsburgh

Session 10: Shock and Awe

Posted by The Game Master | Category: Campaign Playthrough

The nine-foot Alpha behemoth lunged into the warehouse, its massive black-scaled frame shaking the concrete foundations. Behind it, a sea of glowing yellow eyes rushed through the blown floor drain. Water from the underground rivers began to flood the floor, swirling around the boots of the defenders. They were vastly outnumbered. Survival required splitting up and executing two desperate plans at once.

“Danny, lead that giant thing into the loading bay! I'm going for the high-voltage breaker panel!” Sally screamed over the deafening roars. Utilizing her athletic flexibility, she took a running leap onto a stack of steel drums, pulling herself up toward the exposed conduits lining the warehouse wall.

Danny drew his freshly oiled surplus pistol. He fired two loud warning shots into the ceiling, the muzzle flashes illuminating his terrified but determined face. “Hey, ugly! Over here!” he bellowed, backing up rapidly into the narrow loading bay where a heavy, three-ton motorized forklift stood parked under a raised crate crane.

🎲 Sally's High-Wire Grid Hack (Level 1 Skill Check - 3d6)

Target: Sally's Skill (SK) is 13. She needs to leap across the scaffolding and safely rewire the 220V breaker line into the flooded water below without frying herself.

The Dice: [4] + [3] + [2] = 9

Modifiers: Sally applies her Gymnastics (Lv1) talent to navigate the high pipes effortlessly, letting her subtract 1 from the total.

Final Total: 9 - 1 = 8

Result: 8 is well under 13. SUCCESS! She tears open the panel and drops the live wires into the rising tide.

Experience Gained: Target (13) - Final Roll (8) = 5 EP earned for Sally.

A blinding blue arc of electrical energy detonated as the live high-voltage cables slapped into the ankle-deep water. The current tore through the room instantly. The smaller Reptoid scouts, standing directly in the wet pooling water, let out simultaneous, high-pitched shrieks as hundreds of volts convulsed through their bodies, knocking them completely unconscious or sending them scurrying back down into the depths.

But the nine-foot Alpha was too insulated by its thick, rubbery black hide. It barely flinched, its furious yellow eyes locked entirely onto Danny as it thundered down the loading bay corridor. Danny reached the forklift controls just as the behemoth bared its massive rows of fangs.

🎲 Danny's Forklift Trap (Level 1 Intellect Check - 3d6)

Target: Danny's updated Intellect (IT) is 10. He must time the release of the massive crane load perfectly to crush the fast-moving Alpha.

The Dice: [2] + [2] + [4] = 8

Result: 8 is less than 10. SUCCESS! He pulls the lever at the exact microsecond required!

Experience Gained: Target (10) - Roll (8) = 2 EP earned for Danny.

Danny pulled the emergency release handle. With a mechanical snap, a massive, steel-strapped crate filled with obsolete mill gears plummeted from the ceiling crane. It crashed with absolute, devastating precision directly onto the Alpha Reptoid's back, pinning the howling monster flat against the concrete floor under thousands of pounds of industrial metal.

The warehouse fell dead silent save for the hum of fried circuits and the agonized, muffled wheezing of the trapped beast. Danny and Sally locked eyes across the room, panting heavily. They had broken the vanguard—but the core of the hive was still pulsating below the city, and they had little time left to stop it.

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