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November 02, 2026

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Dinoblood Gulch 2

Click to expand previous episode recap

On November 1st, Trike ambushed a Rabid Compy Horde deep in the jungle. Relying on her heavy club and natural armor, she crushed the vanguard, drove off the remaining beasts, and stood victorious with pristine health.

DinoBlood Gulch Cover

Post #2: Campfire by the Rushing Rino River

November 2nd - Leaving the blood-spattered ferns behind, Trike tracks the winding murmur of water until she reaches the banks of the Rushing Rino River. The humid air cools slightly as mist rises from the fast-moving current. Knowing the dangers of traveling wounded or fatigued, she builds a small, well-contained campfire among the smooth river rocks. She pulls out her Gauze Bandages, carefully tending to minor scrapes from yesterday's scuffle while foraging for edible river-bank tubers. As she eats, the warmth revitalizes her strong frame, and she reflects on her path as a lone warrior of the Threehorn Tribe.

Suddenly, the water upstream splashes violently. A heavy, armored shape breaks the surface—a rogue Boneyard Trike Cultist, eyes glowing with death magic, lunges forward from the reeds to challenge her territory!

Dino Combat: Boneyard Trike Cultist

Surprise Roll: Trike rolls 🎲 [6], seizing absolute tactical dominance!

Round 1 - Phase 1 (Move): Trike leaps across the gravel bar, positioning herself squarely between the campfire and the river threat.

Round 1 - Phase 2 (Attack & Defend): Trike smashes downward with her Club! Attack Roll: 🎲 [5] (Success). Cultist Defend Roll: 🎲 [3]. The heavy blow connects, cracking the cultist's bone plating. The cultist retaliates with dark energy, Attack Roll: 🎲 [4], but Trike's natural armor completely deflects the necrotic surge!

With a final defiant stomp, Trike pushes the cultist back into the rushing current, watching the dark figure sweep downstream. She catches her breath by the settling embers.

Character Status: TRIKE

Tribe: Threehorn Tribe | Species: Trike (Female) | Pronouns: She/Her

Primal Powers: Camouflage (Level 1), Thunderous Charge (Level 1)

Gear: Club, Hide Leggings, Gauze Bandages

Armor / Health Points: Armor Active (Ignores 1st Wound) | Hearts: ❤️ ❤️ ❤️ (3/3)

Wounds: 0 / 3

Second Wind: ⭕ (Ready)

If you want to purchase this game by Tasha Patterson, you can find it here
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November 01, 2026

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Dinoblood Gulch 1

DinoBlood Gulch Cover

Post #1: Shadows of the Gulch

November 1st - The sun beats down mercilessly on the cracked earth of Dinoblood Gulch. Thick, suffocating jungle foliage walls in the narrow trail where TRIKE, a fierce female Dino Warrior of the Threehorn Tribe, makes her cautious advance. The air smells of ozone, damp moss, and old blood. Deep within this rugged crevice, an ancient mystery stirs—something the elders whispered of in terror, and Trike intends to unearth it alone.

Without warning, the ferns rustle violently to her left. A pair of glowing yellow eyes locks onto her through the vegetation. Before she can fully steady her stance, a pack of jagged-toothed horrors bursts from the shadows!

Dino Combat: Rabid Compy Horde

Surprise Roll: Trike rolls 🎲 [5], piercing the ambush with keen instinct! Trike takes the initiative.

Round 1 - Phase 1 (Move): Trike shifts her weight, planting her heavy boots firmly into the dust as she closes distance with the leading attacker.

Round 1 - Phase 2 (Attack & Defend): Trike swings her heavy Club with raw fury! Attack Roll: 🎲 [6] (Clean Success, dealing 2 Wounds instead of 1!). Enemy Defend Roll: 🎲 [2]. The blow connects with a sickening crunch, scattering the vanguard of the Compy horde. The remaining swarm lashes out in response with an Attack Roll: 🎲 [4], but Trike's natural Trike armor and Hide Leggings absorb the impact completely, reducing incoming damage to 0 Wounds!

With a guttural roar, Trike beats back the remainder of the pack, sending the surviving squealing beasts scrambling back into the safety of the dark canopy. She stands victorious in the dust, though her breath comes heavy in the sweltering heat.

Character Status: TRIKE

Tribe: Threehorn Tribe | Species: Trike (Female) | Pronouns: She/Her

Primal Powers: Camouflage (Level 1), Thunderous Charge (Level 1)

Gear: Club, Hide Leggings, Gauze Bandages

Armor / Health Points: Armor Active (Ignores 1st Wound) | Hearts: ❤️ ❤️ ❤️ (3/3)

Wounds: 0 / 3

Second Wind: ⭕ (Ready)

If you want to purchase this game by Tasha Patterson, you can find it here
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October 31, 2026

0

Tether 16

Tether Cover Image

Tether: The Finale - Sanctuary and Sacrifice

October 31, 1996 | Posted by Michael
Click to expand previous episode recap
Victoria and I sprinted through the violently pulsing subterranean tunnels, only to be blocked by the mysterious stranger just as we neared the entity's core. The stranger demanded an unimaginable toll in exchange for passage to the heart of the dark.

The end of the line was not a wall, but a hooded figure standing in our way. Time and reality seemed to bend around the Stranger in that final subterranean chamber. Victoria and I stood breathless, Madelaine's field notes clutched in our hands, knowing the ritual that could end the Terror, yet barred from the final step. The demand was clear: a price must be paid to proceed past this gatekeeper. Without hesitation, I stepped forward, understanding intrinsically what was required. To forge a new future, I had to surrender a crucial piece of my past. I offered a fragment of my own memory—the deepest ache of my isolation during these long decades—to the Stranger as our toll.

The moment I surrendered the memory, the hooded figure lowered their cowl. The face looking back at me was not a stranger's; it was Victoria's, aged by a harsher future, bearing the silent wisdom of one who had already walked this path. With a knowing nod, Future-Victoria stepped aside, revealing the true nexus of the entity. Together, Present-Victoria and I raised Madelaine's token. The silver locket, charged with decades of love, grief, and now sacrifice, became a blinding conduit. We channeled every ounce of our shared conviction into the final ritual sequence.

Scene Illustration: The Final Confrontation

The reaction was cataclysmic. As the ritual words left our lips, the subterranean root system shrieked. The core, a grotesque knot of organic corruption, violently rebelled against the influx of pure light. The entire cavern began to groan and collapse as the entity was torn loose from its anchor in this reality. Tons of bedrock and twisted roots rained down around us, burying the ancient evil in a mountain of debris. We had done it. We severed the tether. The air cleared, the heartbeat of the woods went silent, and the temporal rift—our nightmare—shimmered and sealed shut, leaving behind only the profound quiet of a buried sanctuary.

[Finale Resolution Log / Narrative Choice]
Chosen Action: Michael pays the toll of memory to the Stranger (revealed to be an echo of Future Victoria).
Outcome: Unimpeded access to the core. Successful execution of Madelaine's ritual.
Final State: The Entity (The Terror) is permanently defeated. The temporal rift is sealed. Oakhaven is saved. Michael remains in 1996, his timeline irrevocably altered but free of the entity's influence. Victoria returns to her present, forever changed by the events.
[October 31, 1996 - Michael's Final Entry]

The silence in the woods is terrifying, but for the first time in thirty years, it is peaceful. The air is clean. The constant shadow that ate at my memory is gone. Victoria is gone too, back to her own time—to a future I can only imagine. I gave up a piece of myself to get her home and to end this, and I would do it again in a heartbeat. I am alone in Oakhaven again, but I am not forgotten. We won.

Michael (The Past - 1996)

Age: 30
Role: Sawmill Manager
Core Fear: Being forgotten / Isolation (Resolved)

100%

Victoria (The Present - 2026)

Age: 30
Role: Sawmill Inheritor
Core Fear: Being forgotten / Isolation (Resolved)

100%
The End... or maybe not.
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