Looking for something? In Tonnerre de Brest there are plenty of things!

All About Valentín VN

Translate TdB

Read Tonnerre de Brest in your language

English French German Spain Italian Dutch Russian Portuguese Japanese Korean Arabic Chinese Simplified  TdB RSS - Feedburner

July 16, 2026

0

La fábula de la garduña y la eriza


Había llovido intensamente durante tres días en el corazón del bosque, convirtiendo el suelo del sotobosque en un lodazal resbaladizo. Una garduña, un mustélido ágil y cazador, perseguía a su presa con demasiada confianza. Al saltar sobre un tronco podrido, este cedió bajo sus patas y la garduña cayó rodando hasta el fondo de una antigua zanja cavada por los neveros, un pozo de barro arcilloso del que le era imposible salir. Cuanto más intentaba trepar por las paredes empapadas, más se hundía en la masa pegajosa.

Una eriza común, que buscaba refugio tras la tormenta, se asomó al borde de la zanja. Al ver a la garduña, su depredador natural, atrapada y desesperada, se detuvo. En lugar de ovillarse por miedo, la eriza evaluó la situación. Su anatomía, cubierta de púas, no parecía útil para el rescate convencional, pero recordó algo fundamental: la fuerza de su mandíbula, diseñada para roer raíces duras y caparazones.

Con gran esfuerzo, la eriza comenzó a arrastrar con su hocico y a empujar con su cuerpo un tronco pequeño pero nudoso hasta colocarlo en el borde del foso, inclinado como una rampa improvisada. Luego, se deslizó con cuidado hasta el fondo, se acercó a la garduña y, usando sus fuertes dientes, enganchó firmemente el grueso collar de piel más laxa del cuello de la mustélido. Con un tirón sorprendente para su tamaño, y sirviéndose de la rampa de madera que había preparado, la eriza logró izar a la garduña hasta el suelo firme del bosque.

Una vez a salvo, la garduña se sacudió el barro con furia, tosió y se quedó inmóvil, mirando a la pequeña eriza con una mezcla de incredulidad y desconcierto.

—¿Por qué has hecho eso? —preguntó la garduña, lamiendo el barro de sus garras—. Sabes perfectamente que soy tu enemiga. He intentado cazarte en el pasado y, cuando recupere el aliento, mi instinto volverá a decirme que eres alimento. No tiene ninguna lógica que me hayas salvado la vida.

La eriza, manteniendo una distancia prudente, se desenroscó ligeramente para mostrar su rostro.

—Cuando no hay peligro inminente, somos solo criaturas del bosque compartiendo el mismo territorio —respondió la eriza con calma—. Hace un momento, no eras más que un ser vivo sufriendo, y mi naturaleza no me permite ignorar una vida que se apaga si tengo la capacidad de evitarlo.

La garduña bajó la cabeza, perturbada por aquella filosofía que no encajaba con la ley de la espesura.

—Pero nuestras naturalezas son opuestas —insistió la garduña—. Yo necesito carne para vivir. Es lo que dicta mi ser.

—Lo entiendo perfectamente —dijo la eriza—, y es por eso mismo que, si mañana vuelves a acecharme a mí o a los míos, no dudaré en erizar mis púas y defenderme con todas mis fuerzas. Si tengo que luchar para sobrevivir, lo haré, incluso si eso significa causarte daño o acabar con tu vida. Pero debes entender que una cosa es la defensa propia y otra muy distinta es la enemistad absoluta y permanente.

La garduña guardó silencio, asimilando la distinción.

—Lo que me resulta más difícil de comprender —admitió la garduña— es cómo puedes trazar esa línea entre ayudarme ahora y atacarme después.

—Es sencillo —explicó la eriza—. Existe una cortesía básica, un respeto por la vida que debemos mantener en los momentos de tregua. Sin embargo, la contienda, la lucha ciega por la supervivencia, es lo que nos corrompe. Cuando entramos en ese estado de guerra, perdemos la capacidad de ver al otro como un ser vivo y nos convertimos en meros instrumentos de destrucción. Esa alienación, o pérdida de nuestra conexión con el resto de la vida, es lo que debemos evitar a toda costa. No debemos permitir que la única forma de relacionarnos sea la aniquilación del otro.

—Me has salvado hoy —dijo la garduña—, pero cuando el hambre apriete, mi instinto volverá a despertar, sea justo o no.

—Y cuando ese momento llegue, yo lucharé con uñas y dientes para salvar mi vida cuándo quieras cazarme —concluyó la eriza—, exactamente con la misma determinación que puse hoy para salvar la tuya. La diferencia fundamental es que yo elijo la empatía y la cooperación mientras sea posible, porque prefiero habitar un mundo donde la compasión tenga un lugar, en lugar de uno regido únicamente por la depredación constante. No olvides que yo también cazo insectos y animalitos pequeños. Y entiendo cómo pueden llegar a sentirse cuándo yo los cazo. A pesar de eso, no dudaría en salvarlos si en ese momento no me puede el hambre.

La eriza se dio la vuelta y se perdió entre la hojarasca húmeda, dejando a la garduña sola bajo la luz que comenzaba a filtrarse entre las copas de los árboles, obligada a reflexionar sobre una realidad mucho más compleja de lo que su instinto le había dictado siempre.

Keep Reading
0

Road Hogs 12

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 12: The Final Ride


Adventure 12: The Citadel of Spire Rock

Eleven milestones lay behind them, paid for in sweat, chrome, and unyielding virtue. Now, at the dead-end of Highway 666, the Road Hogs faced the ultimate reckoning. The sky above Spire Rock bled a terrible, crackling violet as Morwen channeled his cataclysmic world-curse. The final generator tables locked in the ultimate climax:

Element Result Description
Town Type Desolate or ruined Spire Rock, a shattered obsidian fortress surrounded by roaring lightning storms.
Noteworthy Feature Unstable Magic Storm The warlock's vortex creates a swirling hurricane of raw, transformative arcana.
The Scenario Defeat the Arch-Nemesis Storming the central altar to interrupt Morwen's spell and shatter his dark power.
The Location The Apex Storm-Chamber A high, open-air stone arena atop the peak, surrounded by a bottomless void.
The Objective Total Redemption The twelfth deed: risking everything to save the realm, sealing their human forms forever.
The Complication The Ultimate Choice Morwen's vortex can either be reversed to heal their faces, or grounded to save the world.

The three custom choppers screamed up the winding, vertical asphalt track of Spire Rock. Lightning arc-flashed off their handle-bars. Reaching the open-air summit, they tore into the ritual circle. Floating at the center of a swirling vortex of purple fire was Morwen himself, his robes billowing, clutching a jagged obsidian staff.

Morwen: You fools! Look at you! You spent months groveling across the territory, playing the heroes just to shed my curse! But your precious twelfth deed ends here! The world-vortex is fully charged. I am casting the spell into the earth's crust—every living soul will become twisted monstrosities under my command!

Perry: We didn't just learn how to be heroes to break a curse, Morwen. We learned because we actually give a damn about the people on these roads. You're out of track, warlock.

Morwen: Ha! The vortex cannot be stopped by simple steel! If you attempt to reverse the machine, the magical feedback will consume the power that would have restored your faces! You will be stuck as pink, scarred drifters forever! Choose: your humanity, or your world?!

Brawny Buster grinned, his knuckles whitening on his grips. Crafty Perry adjusted his leather vest. Agile Mac looked down at the exposed arcanomechanical conduits anchoring the ritual stone.

Buster: I never did like standard cosmetics anyway. Mac, drop the anchors!

🎲 Challenge: Slideway-drifting through a barrage of arcane lightning to sever the vortex fuel lines

GM Designations: Agile Challenge | Difficulty: 6 (Extreme Climax)

Player Dice Pool: Mac takes the handlebars for the final, legendary stunt. He rolls 3 dice (Matches Agile Trait). Driven by his Impulsive quirk, he ignores the protective energy shields entirely, executing a vertical wall-ride along the ancient amphitheater stone! He spends his last Resolve Token to ensure maximum focus!

Dice Result: [6, 6, 4]

Outcome: Exceptional Success! Two 6s shatter the difficulty threshold! Mac's rear tire grinds straight through the central glyph line, disrupting Morwen's floating platform and exposing his mystical core!

Mac: *YANK!* The lines are blown! Buster, Perry, he’s grounded! Take him down!


The Battle for Highway 666

Morwen screamed as his levitation failed, dropping onto the stone floor. Desperate, he raised his obsidian staff, conjuring a massive, multi-headed dragon of pure, crackling violet magic to blast the riders into ash.

⚔️ Climax Encounter: Defeat Morwen and ground the world-vortex

GM Designations: Ultimate Boss Encounter | Effort Tokens Required: 8

Round 1: Buster charges head-first into the magic dragon's maw!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 6, 3] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Buster slams his chopper's solid front wheel right through the construct's jaw, shattering the magic! (Remaining Effort: 6).

Round 1: Perry uses his final Karma to outwit the Warlock's defensive barriers!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [4, 2, 5] — Success!

Action: Perry tricks Morwen into casting a shielding spell in the wrong direction, spending his final Karma Token to drop the difficulty to 4. Both the 4 and 5 count as successes!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 4).

Round 2: The entire crew executes a synchronized triple-throttle charge!

Dice Pool: Combined Team Pool (4 dice). Difficulty: 5.

Dice Result: [5, 5, 6, 1] — Overwhelming Success!

Outcome: 3 successes remove the remaining Effort Tokens. Morwen's staff is shattered, and the vortex is definitively collapsed!

With a final, earth-shaking roar, the three choppers struck Morwen's obsidian barrier simultaneously. The impact echoed across the canyon like a thunderclap. Morwen’s dark staff fractured, exploding into a million harmless, non-magical glass shards.

The roaring purple vortex overhead immediately reversed its rotation. The Hogs stood fast, watching the magical energies that could have perfectly restored their human skin siphon downward into the open fault line, stabilizing the earth, cleansing the air, and permanently locking the realm's safety into place.

Morwen, now stripped of his magic and reduced to a pathetic, frail old man, stared up at them from the cold stone floor, trembling in fear.

Morwen: You... you chose the world over yourselves! You're ruined! Look at your skin! You're permanently altered!

Perry rolled his chopper forward, the exhaust bubbling warmly. He looked down, catching his reflection in his chrome mirror. His face was entirely, perfectly human—handsome, sharp, and clear. But his skin retained a permanent, faint, undeniably cool, sun-kissed **neon pink glow**, laced with thin silver tattoos where his bristles used to be. Mac and Buster looked exactly the same: human, but proudly, beautifully distinct.

Perry: We aren't ruined, Morwen. We’re original models now. And the world knows exactly who we are.


A New Horizon

The magical storm clouds parted, revealing a glorious, golden sunrise over the vast territory. Down below, from Scrap City to Apex City and Dust Junction, the bells rang out. The realm was safe, the dark age averted, and the curse of the warlock broken by the very men he sought to degrade.

Morwen was taken away by the regional Marshals, destined to spend the rest of his days sweeping the very highways he tried to corrupt. But for the Road Hogs, the journey was far from over.

"They entered this road as cursed outlaws, seeking only to save their own skins. They leave it as brothers of the blacktop—protectors of the helpless, icons of redemption, and the finest riders the world has ever seen."

They stood at the edge of the cliff, looking out over thousands of miles of fresh, open highway. Their engines hummed a steady, perfect rhythm. They didn't need to hide behind bandanas anymore. Their glowing pink skin was a badge of honor, a sign to every traveler that help was always just a throttle-twist away.

Mac: So, Mr. President... twelve deeds are done. The ledger is clean. Where to now?

Buster: I hear there's a new trading route opening up past the western badlands. Lots of folks needing escorts, lots of roads needing mapping.

Perry: *Smiles, kicking his chopper into first gear.* Sounds like an adventure to me, boys. Let's ride.

The three heroes kicked their starters, and with an unmistakable, triumphant roar, they dove down the mountain track, disappearing into the beautiful, endless horizon, chasing the dawn together...

THE END

Thank you for riding along for all 12 adventures of the Road Hogs! This complete campaign showcases the fast, cinematic, and incredibly fun mechanics of the Tricube Tales system.

Now it's your turn to gather your crew, customize your choppers, and create your own unforgettable stories on the blacktop.

👉 Get the full game here: DriveThruRPG - Road Hogs

Keep Reading

July 15, 2026

0

Road Hogs 11

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 11: The Ancient Arcana


Adventure 11: The Crossroads Sanctum

Ten noble marks stood on their tally. Only their jagged, protruding tusks remained of Morwen's hideous curse. The open road gave way to a twisted, surreal landscape where the asphalt cracked open to reveal veins of raw, pulsing ley-line energy. The generator tables rolled up a mystical dilemma:

Element Result Description
Town Type Magical or supernatural Omen Hollow, a misty village existing halfway between the mortal realm and the ether.
Noteworthy Feature Ancient ruins nearby The monolithic Stones of Destiny cast long, reality-bending shadows over the highway.
The Scenario Defend a location or person Protecting an ancient temple guardian holding the final key to the curse's origin.
The Location The Sunken Obelisk An subterranean temple exposed by a recent, magical earthquake.
The Objective Divine Intervention Stopping a radical cult from siphoning the shrine's ancient power to summon an old evil.
The Complication Morwen’s Vengeance The warlock Morwen has sent his elite Shadow Stalkers to eliminate the Hogs before they break his spell.

The air in Omen Hollow tasted like ozone and old parchment. The Hogs guided their choppers into a gaping chasm in the center of the road, down into the glowing chambers of the Sunken Obelisk. There, an elderly, blind avian mystic named Elder Zephyr lay pinned beneath a fallen magical pillar, surrounded by robed cultists chanting in dark tongues.

Elder Zephyr: Hogs of the road! You have come... just as the prophecy foretold! The cultists are siphoning my life force to charge the Gateway of Oblivion! But worse... Morwen knows you are close to breaking your bonds! He has sent his personal wraiths to make sure you never perform your eleventh deed!

Perry: Morwen is panicking. That means we are right on schedule. Hang on, old-timer, we are about to lighten your load.

Elder Zephyr: Wait! The pillar holding me down is bound by an unstable gravity rune. One wrong touch and it will collapse, crushing the subterranean foundations of the town above!

Mac: A magical gravity lock? That is just an inverse kinetic grid. Perry, keep those cultists talking. Buster, prepare to catch the weight when I invert the poles!

🎲 Challenge: Reversing the arcane polarity of the gravity rune to lift the stone pillar

GM Designations: Crafty Challenge | Difficulty: 5

Player Dice Pool: Mac uses his technical knowledge to hack the magical inscription using a copper wire ground-loop. He rolls 3 dice (Matches Crafty Trait). Driven by his Impulsive quirk, he scratches out the main glyph with a screwdriver instead of waiting for a proper diagnostic, bumping the difficulty to 6!

Dice Result: [3, 1, 6]

Outcome: Success! The 6 matches the high difficulty exactly. The rune flashes bright blue, momentarily making the multi-ton pillar weightless so Buster can hurl it aside! Mac recovers 1 Resolve Token!

Mac: *Phew!* Magic is just science with flashier lights! Get up, Elder, the perimeter is about to get messy!

As Elder Zephyr scrambled to safety, the shadows along the temple walls lengthened, twisting into terrifying, faceless silhouettes with glowing violet blades. Morwen’s Shadow Stalkers had arrived to execute the final judgment.

Shadow Stalker Leader: The Warlock’s curse is eternal, swine! You will die in the dark!

Perry: We are down to our last teeth, shadow-boy. And we bite hard.


Banishment of Shadows

The wraiths lunged forward, moving like liquid darkness across the illuminated stone tiles of the ancient sanctum.

⚔️ Combat Challenge: Banish Morwen's Shadow Stalkers and protect the Elder

GM Designations: Brawny/Crafty Battle | Effort Tokens Required: 6

Round 1: Buster uses his chrome tailpipes to reflect the temple's magical light beams!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. The reflected light sears through the wraiths! (Remaining Effort: 4).

Round 1: Perry uses his roaring engine to disrupt the dark cultists' chanting!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [4, 3, 1] — Failure.

Action: Perry uses his Gift of Gab to scream an insulting counter-chant over the exhaust notes, spending 1 Karma Token to lower the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. The portal's energy begins to fluctuate wildly! (Remaining Effort: 3).

Round 1: Mac uses his customized magnesium flares to blind the entities!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [6, 5, 4] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. (Remaining Effort: 1).

Brawny as ever, Buster wheeled his chopper directly into a beam of pure ethereal light pouring from the ceiling, using the polished chrome of his custom exhaust shields to redirect the beam like a laser cannon. The light tore through the front rank of the Shadow Stalkers, vaporizing them into harmless mist.

Mac pulled two high-intensity magnesium road flares from his saddlebag, struck them against his handlebars, and hurled them into the center of the dark mass. The blinding, mundane white fire shattered the magical dark, sending the remaining cultists running for the exits as their spell unraveled completely.

⚔️ Combat Challenge: Purging the Last Shadow (1 Effort Remaining)

Round 2: Perry executes a crushing tire-burnout across the shadow leader!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [5, 2, 3] — Success!

Outcome: The final Effort Token is removed. The shadow vanguard is completely destroyed!

Perry popped his clutch, spinning his rear tire over the stone altar and spraying a wave of sparks that dissolved the Shadow Leader into nothingness. The Sunken Obelisk fell completely silent, the ancient energy returning to a peaceful, golden glow.


Eleven Down, One to Go: The Final Climax Approaches

Elder Zephyr leaned heavily on his staff, his sightless eyes welling with tears as he looked toward the three exhausted riders.

Elder Zephyr: You have done it. The eleventh deed is fulfilled! But listen to me closely—Morwen has retreated to his ultimate stronghold, the **Citadel of Spire Rock**, located at the absolute dead-end of Highway 666. He is currently weaving a cataclysmic spell that will lock the entire realm into a permanent curse, ensuring no one can ever challenge him again!

Perry: Then it is a good thing we are fast drivers, Elder. We have a date with a warlock.

As they walked out to their choppers, a monumental wave of golden light tore across their faces. The sharp, protruding tusks—the very last remnants of their bestial transformation—snapped and dissolved into glittering stardust. Their faces were now entirely human, smooth and unblemished. Except for one final detail: **their skin still bore a faint, glowing pink hue**, a lingering signature of the curse that would only break when Morwen himself was defeated.

Mac: Look at us! No snout, no ears, no tusks! Eleven deeds down! We are one single victory away from being completely human again!

Buster: This is it, boys. The big one. No more small-town disputes. We are riding straight into the heart of the storm.

Perry: Load up everything you’ve got. Check your oil, check your ammo, and tighten your vests. Next stop: Spire Rock. Let's go finish this story.

The three choppers thundered to life with an apocalyptic roar, shaking the ancient stones of Omen Hollow. The Road Hogs opened their throttles wide, tearing down the cracked asphalt of Highway 666, racing straight toward their twelfth, final, and greatest battle of all...

The stage is set for the epic finale! Road Hogs balances fast-paced, high-stakes action with the brilliant, rules-light Tricube Tales system.

Will the crew defeat Morwen and claim total redemption? Prepare your dice for the final showdown in this remarkable universe by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

Keep Reading
Related Posts Plugin for WordPress, Blogger...

This Week in Tonnerre de Brest - Recent Posts

Share this Blog

Share TONNERRE DE BREST.

Meet me

Meet me at Twitter and Facebook
Valentín VN's Twitter
    Follow Valentín VN on Twitter
    ¡Picotea conmigo!
    Mis grupos:
    Valentin VN's Google+