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July 11, 2026

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Road Hogs 7

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 7: The Starlet's Secret


Adventure 7: The Celebrity Snatch

Six victories were notched into their leather vests, leaving six more to go before Morwen’s curse would finally release them. The open highway guided the Road Hogs into a glittering mountain valley that looked like a postcard for the ultra-rich. The adventure generator tables laid out a high-stakes rescue operation:

Element Result Description
Town Type Rich and flourishing Silver Hills, an upscale community of luxury estates and manicured lawns.
Noteworthy Feature A resident wizard A famous, retired sorcerer acts as the local community council president.
The Scenario Rescue a hostage Tracking down a kidnapped victim before a ransom deadline expires.
The Location Ranch or commune An abandoned, rustic agricultural estate hiding a criminal cell.
The Objective Proud But Penniless The victim's famous parent is secretly bankrupt and cannot pay the ransom.
The Complication A rival biker gang The Heavens Demons are acting as guards for the ransom exchange.

The pristine silence of Silver Hills was shattered by the deep rumble of three chopper engines. The crew pulled over near a lavish estate gate where a famous, faded elven pop star named Gloria Vance was pacing around an empty fountain, sobbing hysterically into a silk handkerchief.

Gloria: Oh, thank goodness someone responded! My daughter, Melody, was snatched by a brutal syndicate! They are holding her at the old abandoned commune ranch across the valley. They want five million gold credits by midnight, or they'll send her to the underworld!

Perry: Five million? Well, for a grand elven diva of your stature, that should be pocket change. Why haven't you called the authorities or paid up?

Gloria: Because it is all a sham! I am completely broke! The mansions, the fancy clothes, the floating sports cars—it is all leased! I don't have a single credit left to my name. If the kidnappers find out I can't pay, they will terminate my sweet Melody! You have to rescue her secretly!

Buster: Extortionists who prey on kids. That really chars my tailpipe. Let us go pay this commune a friendly visit.

Mac: The commune has a heavy iron gate guarded by a couple of Heavens Demons lookouts. Perry, you need to use your gift of gab to hustle our way past the front checkpoint so we don't start a firefight right next to where they are keeping the girl.

🎲 Challenge: Convincing the gang guards that you are the emergency ransom couriers

GM Designations: Crafty Challenge | Difficulty: 5

Player Dice Pool: Perry steps up to spin a web of lies. He rolls 3 dice (Matches Crafty Trait). He leans heavily into his Arrogant quirk, treating the gang guards like completely incompetent underlings, which spikes the difficulty to 6!

Dice Result: [2, 1, 6]

Outcome: Success! The 6 matches the high difficulty. The guards are totally intimidated by Perry's sheer attitude, and Perry recovers 1 Resolve Token!

Perry rolled his chopper right up to the guard shack, chewing lazily on a toothpick, looking down his snout at the two heavily armed Heavens Demons.

Perry: Hey, genius! Open the gate. Gloria Vance changed the terms of the drop. She didn't trust the electronic wire, so she hired us to bring the physical diamond cache. If you keep us waiting out here in the dust and the boss misses the midnight deadline, he is going to turn your leather jackets into floor mats. Move it!

The guard blinked, completely overwhelmed by Perry's absolute condescension. "Uh, yes sir! Sorry, sir! Right away!" He hit the buzzer, and the heavy iron gate swung open wide.

Mac: Unbelievable. You could sell air to a fish, Perry.

Buster: Save the compliments for later. Look at the main barn. They have the girl tied up in a horse stall, and there are half a dozen heavy-hitters setting up an ambush.


Rumble in the Red Barn

The Hogs kicked their kickstands down and burst through the wooden doors of the dilapidated commune barn. Melody, the young elven girl, was tied to a chair in the center stall. The syndicate leader, a scarred dwarf wearing heavy gold chains, realized instantly that they had been tricked.

Syndicate Leader: Wait, you aren't couriers! You're those pig-faced vigilantes from the news! Heavens Demons, blast them to pieces!

Buster: Let us see if your bite matches your bark, shorty!

⚔️ Combat Challenge: Defeat the syndicate guards and secure the hostage

GM Designations: Brawny/Agile Battle | Effort Tokens Required: 6

Round 1: Buster delivers a thunderous right hook!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 4, 1] — Success!

Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 5).

Round 1: Mac maneuvers through the rafters to drop on the shooters!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Mac disarms two shooters and drops a massive hay bale on them! (Remaining Effort: 3).

Round 1: Perry creates a smoke distraction with his bike's exhaust!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [1, 2, 4] — Failure.

Action: Perry uses his Gift of Gab to loudly yell a fake retreat order, spending 1 Karma Token to reduce the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 2).

Buster went completely hog-wild, charging directly into the syndicate leader's personal bodyguards. He ducked under a swinging lead pipe, caught the thug by his belt, and flipped him over his shoulder straight into an empty water trough. This is an official eviction notice! Buster bellowed.

Up above, Mac moved like lightning across the old wooden rafters. He lined up perfectly above two Heavens Demons gunners, slicing a rope that held a massive, half-ton hay bale. The heavy bundle dropped with a thunderous *THUD*, completely burying the two shooters in itchy straw and knocking them out of the fight.

The syndicate leader panicked, pulling a heavy revolver and pointing it right at the young elven girl. Drop your weapons, or the kid gets it!

⚔️ Combat Challenge: The Final Rescue (2 Effort Remaining)

Round 2: Mac executes a precision disarm strike!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [5, 6, 2] — Exceptional Success!

Outcome: 2 successes remove the final Effort Tokens. The leader is disarmed and captured!

Mac dropped from the rafters like a hawk, landing his heavy boots squarely on the syndicate leader's outstretched arm. The revolver flew out of his hand, spinning across the barn floor. Buster followed up instantly, scooping up the leader and tying him tightly with the very same ropes that had bound the elven girl.

Perry knelt down, using a small pocket tool to gently free Melody from her restraints. You okay, kiddo? Your mom is waiting outside.

Melody: I am now! You guys are amazing! I don't care what anyone says about your funny faces, you're real heroes!


Seven Down, Six to Go

A few minutes later, Gloria Vance arrived in a rented limousine, weeping tears of pure joy as she gathered Melody into a tight embrace. The local resident wizard, who served as town council president, arrived with the community patrol to round up the captured syndicate members.

Gloria: I can never repay you! I know I have no money, but I am going to tell every single one of my social media influencers about the incredible Road Hogs! You will be famous across the entire kingdom!

Perry: We appreciate the press, Gloria. Just do yourself a favor and start living within your budget, okay?

As they walked back to their custom choppers, a sudden, blinding flash of violet light erupted around their jaws. Perry reached up, his hand trembling. The thick, bristly pig skin around his chin and throat had completely dissolved, returning to smooth human skin. Their lower jaws were entirely human again, though their noses were still snouts, their ears were still floppy, and their tusks remained intact.

Perry: Look at this! Seven good deeds down! I can actually scratch my own chin again!

Mac: We are breaking Morwen's spell bit by bit, boys. Seven down means we only need six more selfless acts to get our real faces back.

Buster: Then let us quit admiring our jawlines and hit the gas. There is plenty of asphalt left between us and full humanity.

The three choppers roared to life, their exhaust echoing off the canyon walls as the Road Hogs rode hard into the starlit desert, searching for their eighth path to redemption...

The epic ride continues! Road Hogs delivers high-stakes, cinematic storytelling using the fast, intuitive Tricube Tales system.

Grab your helmet and create your own pack of highway vigilantes in this wonderful universe created by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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July 10, 2026

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The Usborne Children's Songbook

 

If you grew up with Usborne books, you know they have a magical way of making everything feel like an adventure. But there’s one hidden gem in their classic catalog that holds a truly special place in my heart: The Usborne Children’s Songbook.

Unlike their typical guides, this book is a beautiful treasure trove of sheet music, brought to life by the legendary illustrations of Stephen Cartwright. Whether you wanted to sing along, play the piano, or tackle both at the same time, this book made it feel entirely possible.

It covers an incredibly massive selection—from everyday childhood favorites to festive Christmas classics and traditional musical games, complete with playful drawings showing you exactly how to play them. Looking through these pages today, I can guarantee you’ll instantly recognize so many of these songs.

It’s more than just a collection of music; it’s a pure, comforting trip straight back to childhood.

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Road Hogs 6

Road Hogs Cover

Road Hogs: Chronicles of Redemption

Chapter 6: The Ghostly Gunrunners


Adventure 6: The Winston Haunting

The Road Hogs had secured five good deeds, but seven more loomed on the horizon before Morwen's spell would fully shatter. Leaving the bright city lights of Iron City behind, they navigated their choppers through a dreary valley into a town shrouded in permanent gloom. The adventure generator tables laid out a chilling new challenge:

Element Result Description
Town Type Old and run-down Grave Creek, a neglected settlement near an ancient burial site.
Noteworthy Feature An undead problem The barrier between the living and the dead is dangerously thin here.
The Scenario Recover stolen goods Reclaiming a stash of stolen corporate tech taken by grave robbers.
The Location Winston Funeral Home A seedy brick mortuary with an eccentric owner.
The Objective Business Rivals A stolen corporate microprocessor is being hidden inside the morgue.
The Complication Rotten Weather An amateur ritual brings a rainstorm that awakens vegetarian zombies.

Rain began to pelt the pavement in heavy sheets as the group pulled up outside the Winston Funeral Home. The neon sign over the door hummed weakly. Out front, an eccentric Scottish woman named Fiona Winston was wildly waving a silver shovel at the ground.

Fiona: Och, praise the road! You lads look like you ken how to handle a crisis! A bunch of corporate thieves used my basement morgue to hide a stolen prototype microprocessor, but an amateur hedge-wizard down the lane just botched a ritual to stop the rain. Now the storm water is blooming with necromantic magic!

Perry: Magic rain? That sounds like a terrible forecast for our leather jackets, lass. What exactly is it doing?

Fiona: It is waking the dead in the backyard garden! But they are not normal zombies—they are ravenous vegetarian ghouls! They are currently tearing up my prize-winning pumpkin patch and trying to break into the basement to eat my organic winter squash supply! If they get inside, they will ruin the stolen tech stash too!

Buster: Vegetarian zombies. Well, I suppose that means we are the ones who look like a snack to them, being half-pig and all.

Mac: Not if we lock down the back hatch first. Let me examine the hydraulic lifts on the cellar doors to seal them tight before the horde arrives.

🎲 Challenge: Hotwiring the funeral home's broken hydraulic cellar hatch to seal it

GM Designations: Agile Challenge | Difficulty: 5

Player Dice Pool: Mac works under the pouring rain. He rolls 3 dice (Matches Agile Trait). He embraces his Impulsive quirk, stripping the wires with his bare teeth in a hurry, which jacks up the difficulty to 6!

Dice Result: [6, 3, 1]

Outcome: Success! The 6 matches the maximum difficulty. The steel doors slam shut with a loud click, and Mac recovers 1 Resolve Token!

Mac: *Ptooey!* Tastes like copper and old grease, but that steel hatch is locked down tight! No zombie is getting into Fiona's squash cellar tonight!

Just then, a loud squelching sound echoed from the garden. A dozen muddy figures erupted from the soil, their eyes glowing green, groaning for fiber. Instead of coming for the bikers, they began tearing through the fence line, aggressively devouring Fiona's prize cabbages and marching toward the side windows of the main showroom where the corporate thieves were hiding.

Perry: Looks like the thieves inside are about to be overwhelmed by a very angry salad bar. Let us go secure the tech before the ghouls smash the place to pieces.


Brawl in the Embalming Room

The Road Hogs kicked open the side door, entering the sterile embalming room. Three corporate thieves in wet raincoats were frantically trying to unscrew a wall vent to retrieve the microprocessor case while the vegetarian ghouls smashed against the frosted glass windows outside.

Lead Thief: Smash the windows! Don't let those plant-eating monsters inside! Wait, who invited the biker pigs?!

Brawny: The department of sanitation, boys! And you are way past your expiration date!

⚔️ Combat Challenge: Defeat the corporate thieves and hold off the garden ghouls

GM Designations: Brawny/Agile Battle | Effort Tokens Required: 6

Round 1: Buster uses a gurney as a weapon!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 6, 4] — Exceptional Success!

Outcome: 2 successes remove 2 Effort Tokens. Buster launches a steel gurney down the hall, pinning two thieves against the wall!

Round 1: Perry uses his wits to redirect the zombies' attention!

Dice Pool: 3 dice (Crafty). Difficulty: 5.

Dice Result: [2, 3, 5] — Success!

Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 3).

Round 1: Mac snatches the microprocessor from the vent!

Dice Pool: 3 dice (Agile). Difficulty: 5.

Dice Result: [4, 1, 3] — Failure.

Action: Mac uses his Ace Driver reflexes to leap across the room, spending 1 Karma Token to drop the difficulty to 4. The 4 now counts as a success!

Outcome: 1 success removes 1 Effort Token. (Remaining Effort: 2).

Buster grabbed a heavy steel embalming gurney, gave it a massive shove, and sent it roaring down the linoleum hallway. It struck two corporate thieves square in the midsection, pinning them harmlessly but firmly against the far wall. Stand down, fellas! Buster rumbled, snorting a cloud of dust.

The glass shattered as three vegetarian zombies tumbled through the window, groaning loudly for greens. Perry instantly grabbed a large decorative vase filled with plastic ferns and tossed it into the hallway behind the remaining thieves.

Perry: Look, boys! An all-you-can-eat salad bar right over there! Go get your vitamins!

The ghouls immediately ignored the bikers and swarmed the thieves, biting their raincoats and wrestling them for the fake plants, completely distracting the opposition. Mac took advantage of the madness, diving across the table to tear the metal vent cover free and snatching the glowing microprocessor case out of the wall.

⚔️ Combat Challenge: Wrapping up the Robbery (2 Effort Remaining)

Round 2: Buster clears the room!

Dice Pool: 3 dice (Brawny). Difficulty: 5.

Dice Result: [5, 5, 2] — Exceptional Success!

Outcome: 2 successes remove the final Effort Tokens. The thieves are secured and the ghouls are guided back outside!

Buster used a large wooden broom to safely herd the vegetarian ghouls back out through the broken window, where Fiona was waiting with bags of old celery to lure them back into their graves. Mac used heavy zip-ties to secure the corporate thieves to the plumbing fixtures, ensuring they would not be going anywhere anytime soon.

Lead Thief: This is a nightmare! Defeated by a bunch of pigs and some aggressive compost!


Six Down, Seven to Go

As the rain finally began to clear, the amateur hedge-wizard arrived with a counter-spell, causing the vegetarian zombies to dissolve harmlessly back into rich topsoil. Fiona Winston held the microprocessor case, her Scottish accent beaming with gratitude.

Fiona: You lads are absolute treasures! You saved my winter squash, protected my home, and caught these corporate scoundrels. The tech company will pay handsomely for this return, and I am donating half to the highway charity in your name!

Perry: Much appreciated, Fiona. Just keep an eye on that pumpkin patch.

As they stepped back out to their bikes, another wave of warm magic surged through them. Buster looked at his thick neck in the chopper's mirror. The bristly pig hair had receded down to his collarbone, and his neck was completely human again. Slowly but surely, their bodies were returning to normal, even if their faces remained uncomfortably wild.

Buster: Well, look at that. Six good deeds down. We are chip-chip-chipping away at Morwen's little joke.

Mac: Six down means seven to go before we can stop hiding our mugs under these bandanas. Let us burn some rubber, boys.

The three choppers fired up, their engines breaking the quiet of Grave Creek as the Road Hogs tore back out onto the open road, hunting for their seventh victory...

The ride never stops! Road Hogs brings fast, cinematic roleplaying to life using the elegant, rules-light Tricube Tales system.

Grab your gear and create your own legends on the blacktop in this fantastic universe crafted by Richard Woolcock.

👉 You can find it here: DriveThruRPG - Road Hogs

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