Looking for something? In Tonnerre de Brest there are plenty of things!

All About Valentín VN

Translate TdB

Read Tonnerre de Brest in your language

English French German Spain Italian Dutch Russian Portuguese Japanese Korean Arabic Chinese Simplified  TdB RSS - Feedburner

June 03, 2026

0

2400 Data Loss 3

DATA LOSS // LOG 03: The Long Walk to the Power Grid

The dark depths of the Mines sound like a good place to get trapped like a rat, so I’m betting my fresh clone skin on the surface. I turn my back on the yawning mine shaft and start down the cracked dirt road toward the Plant. In the distance, the massive, fenced-in power refinery looms against the bruised sky, humming with enough high-voltage current to make the hairs on my arms stand up.

But like the graffiti warned, you don't just take a stroll in the Outskirts without paying the toll.


TRANSITION: THE DIRT ROAD (HAZARD)

I’m about halfway to the refinery gates when the ground beneath my bare feet begins to violently shudder. It starts as a low, rhythmic thumping that rattles my teeth, rapidly building into a teeth-grinding roar. The earth fractures fifty meters ahead of me, bursting upward in a geyser of rocky debris and rusted rebar.

Out of the dirt rises the Tunneler Mech. It’s an absolute unit of industrial malice—a segmented, armored centipede-like machine bristling with hydraulic diamond-tipped drills where a face should be. Sensor nodes flash a hostile, piercing crimson light right at me. It tracks vibrations, and my desperate sprint down the road just rang its dinner bell.

There's no cover out here, and I can't outrun it. But I've still got that heavy, broken half of an iron pipe I looted from the worker. I'm going to use my TK implant to hurl the heavy pipe chunk as hard as I can into the wreckage of an old car chassis way off to the left. If I can make enough noise over there, I can trick its acoustic sensors into striking the car while I dive into a nearby drainage ditch to hide.

MECHANICS CORNER: THE ROLL
Janse is trying to execute a clever, distracting stunt using telekinesis to avoid a fatal encounter. This relies on the Will skillset (Janse has a d8). Because I'm executing a risky, desperate maneuver to divert a massive threat, the GM doesn't apply a hindrance, but a failure here means getting crushed by a multi-ton drill.

Rolling 1d8... Result: 3 (Setback)

The GM Renders the Verdict: A 3 is a Setback. The distraction works, but the escape is far from clean.

I focus my mind, locking onto the jagged metal pipe and launching it across the road. It slams into the rusted car chassis with a resounding, metallic *CLANG*. The Tunneler Mech instantly reacts, its massive drill head snapping toward the sound. It lunges with terrifying speed, completely obliterating the car in a shower of sparks and shredded steel.

But the shockwave from the mech's violent strike tears up the road, sending a spray of sharp concrete shrapnel flying right toward my ditch. I dive for cover, but a jagged piece of debris slices deep across my thigh. I manage to crawl out of its sensory line of sight into the shadow of the refinery's perimeter fence, but I am bleeding, injured, and my movement will be hindered until I can find a way to patch this up.


ROOM 2: THE PLANT PERIMETER (INFO & ENCOUNTER)

Dragging my bleeding leg, I slip through a tear in the massive chain-link fence and collapse against an auxiliary terminal. A cracked holo-display blinks with a looping text log fragment:

RE-ROUTE TERMINAL // LOG ERROR:
"...couldn't shut the power off even if we wanted to. DUMAH won't let us. The thralls are burning through the capacitors..."

Before I can even process who or what "DUMAH" is, a sharp mechanical bark cuts through the electronic hum of the station. I look up. Patrolling the courtyard is a dog-sized Utility Bot. It looks like a mechanical hound built out of industrial scrap, and instead of jaws, its head is a roaring, blue-hot plasma welding torch.

It smells the fresh blood on my clone suit. It sparks, revs its torch to a blinding white heat, and starts charging down the catwalk straight at me.

I'm backed against a high-voltage transformer, my leg is mangled (hindered), and I don't have a weapon. But I do have that canister of corporate Repair Gel in my pocket. If I can time it right, I can try to spray the quick-hardening gel directly into the bot's plasma torch nozzle as it lunges. If it hardens instantly, the back-pressure might explode the torch or short-circuit its head.

If you're interested in playing 2400 Data Loss, you can find it here.

0 comments:

Related Posts Plugin for WordPress, Blogger...

This Week in Tonnerre de Brest - Recent Posts

  • Someplace in Time 9 - ORUS Mission Log: Scene 3 - Tavern Brawl Mission Log: Chaos at the Formaggio e Fuoco *Timeline:* Venice, 1348 | *Current Objective:* Neutralize the In...
    1 day ago
  • Someplace in Time 8 - ORUS Mission Log: Scene 3 - The Gondola Gamble Mission Log: The Gondola Gamble *Timeline:* Venice, 1348 | *Current Objective:* Navigate the Grand Cana...
    2 days ago
  • Someplace in Time 8 - ORUS Mission Log: Scene 3 - The Gondola Gamble Mission Log: The Gondola Gamble *Timeline:* Venice, 1348 | *Current Objective:* Navigate the Grand Cana...
    2 days ago
  • Sameplace in Time 7 - ORUS Mission Log: Scene 3 Mission Log: Rats of the Black Death *Timeline:* Venice, 15 March 1348 | *Anomalous Target:* Rth-thya-lyi (The Deep One) 🎭...
    3 days ago
  • Someplace in Time 6 - ORUS Mission Log: Scene 2 - Grand Finale Mission Log: The Seventh Sun *Timeline:* New Angeles, 2050 | *Current Objective:* Neutralize Swizzilizzti 🎸 ...
    4 days ago
  • Someplace in Time 5 - ORUS Mission Log: Scene 2 - Subterranean Flight Mission Log: Beneath the Concrete Sky *Timeline:* New Angeles, 2050 | *Current Objective:* Navigate th...
    5 days ago
  • Someplace in Time 4 - ORUS Mission Log: Scene 2 Mission Log: Passing the Torch *Timeline:* New Angeles, 29 July 2050 | *Anomalous Target:* Swizzilizzti (The Mi-Go) 🌐 Drop...
    6 days ago
  • Someplace in Time 2 - ORUS Mission Log: Scene 1 - Part 2 Mission Log: Quick or Dead *Timeline:* Crimea, 25 October 1854 | *Current Objective:* Breach the Russian Battery ...
    1 week ago
  • 2400 Data Loss 10 - DATA LOSS // LOG 10: RECOVERY.EXE The structural glass behind me is spider-webbing under the relentless slam of industrial hammers. Outside, the indigo g...
    1 week ago
  • 2400 Data Loss 10 - DATA LOSS // LOG 10: RECOVERY.EXE The structural glass behind me is spider-webbing under the relentless slam of industrial hammers. Outside, the indigo g...
    1 week ago

Share this Blog

Share TONNERRE DE BREST.

Meet me

Meet me at Twitter and Facebook
Valentín VN's Twitter
    Follow Valentín VN on Twitter
    ¡Picotea conmigo!
    Mis grupos:
    Valentin VN's Google+